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Showing 1 to 2 of 2 for “"Heightfield"”.
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A GPU-Based level of detail system for the real-time simulation and rendering of large-scale granular terrain
… terrain simulation, by integrating it with a heightfield-based terrain system. In this way, we create a level of detail system for simulating large-scale granular terrain. The particle-based terrain system is used to represent areas of terrain around dynamic objects, whereas the height …
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Terrain Impostors
<p>Interactive software applications which need to render large terrain meshes can suffer from slow frame rates if the geometry of the terrain is sufficiently dense. However, the viewing angle to many distant features of the terrain does not change rapidly with respect to time. If the movement of …