Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 29 for “"Head-mounted display (HMD)"”.

  1. Immersive scuba diving simulator using virtual reality

    … simulators that mostly focus on visual and aural displays. Users rest their torso on a motion platform to feel buoyancy. Their outstretched arms and legs are placed in a suspended harness to simulate drag as they swim. An Oculus Rift head-mounted display (HMD) and a pair of headphones delineate …

    mit Repository record for Immersive scuba diving simulator using virtual reality (opens in a new tab)

  2. A Pilot Study for Identifying Tasks and Degrees of Visual Fidelity for Applications of Head Mounted Display Systems for Construction

    … Reality (AR). However, applications for AR Head Mounted Display (HMD) systems are still being defined. AR HMD systems have potential to help users interact and experience information in a way that could improve their performance. In the construction sector, workers use black and white …

    vt Repository record for A Pilot Study for Identifying Tasks and Degrees of Visual Fidelity for Applications of Head Mounted Display Systems for Construction (opens in a new tab)

  3. Empirical Studies on Selection and Travel Performance of Eye-tracking in Virtual Reality

    … using eye-based interaction via FOVE head-mounted display (HMD). Our selection experiment was modelled after the ISO 9241-9 reciprocal selection task, with targets presented at varying depths in a custom virtual environment. We compared eye-based and head-based in isolation, and the …

    carleton Repository record for Empirical Studies on Selection and Travel Performance of Eye-tracking in Virtual Reality (opens in a new tab)

  4. Augmented tools with transparent displays

    … AR feedback so far has been a digital screen or head mounted display (HMD). Present day augmented reality actually is an augmentation of camera feed which down-samples the real environment limiting a number of things that can be done with it. In industry transparent displays have been …

    mit Repository record for Augmented tools with transparent displays (opens in a new tab)

  5. The impact of virtual reality in one high school music education classroom: an explanatory study

    … engagement with “Virtuoso VR” and the HTC Vive head-mounted display (HMD).Participants were 12 students enrolled in a music technology course in a Title I public high school. Students engaged in a structured four-week VR-based unit focused on music creation, performance, response, and …

    temple Repository record for The impact of virtual reality in one high school music education classroom: an explanatory study (opens in a new tab)

  6. A platform for reaching into the environment of a remote collaborator

    … audio and hand gestures. We explore the use of a Head Mounted Display (HMD), depth camera and wearable haptic devices to create a system that (1) enables a remote user to be immersed in another first-person's point of view, (2) offers a new way for the remote expert to provide guidance through …

    mit Repository record for A platform for reaching into the environment of a remote collaborator (opens in a new tab)

  7. Effects of Visual Displays on 3D Iteraction in Virtual Environments

    … some of the effects of virtual environment displays, specifically the head-mounted display (HMD) and the Cave Automatic Virtual Environment (CAVE), on 3D interaction tasks involving selection and manipulation. The motivation for this thesis comes from the lack of previous work that has …

    vt Repository record for Effects of Visual Displays on 3D Iteraction in Virtual Environments (opens in a new tab)

  8. Design methodology for 360-degree immersive video applications

    360-degree immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions. Design challenges emerge though by this new kind of immersive media due to the 2D form of resources used for their construction, the lack …

    westminster Repository record for Design methodology for 360-degree immersive video applications (opens in a new tab)

  9. AR you trained yet? Evaluating multidimensional spatial interfaces in training environments

    … training environments, focusing on head-mounted display (HMD) systems. The research addresses the growing adoption of AR in professional training and the need for effective usability evaluation methods specific to AR interfaces. Through a series of field-based experiments across …

    oxford-brookes Repository record for AR you trained yet? Evaluating multidimensional spatial interfaces in training environments (opens in a new tab)

  10. Mixed Reality Human Robot Interaction Interface using Hand Tracking and Stereo Vision for Unknown and Hazardous Environments

    … streamed to a Meta Quest 2 virtual reality (VR) head-mounted display (HMD), providing a first-person view (FPV) with human-like perception of the end effector's surroundings. Hand tracking is used to map the operator’s hands into the FPV, enabling omnidirectional motion control and gripper …

    york Repository record for Mixed Reality Human Robot Interaction Interface using Hand Tracking and Stereo Vision for Unknown and Hazardous Environments (opens in a new tab)

  11. User-centered Virtual Environment Assessment And Design For Cognitive Rehabilitation Applications

    … obtained from two modules of a user-centered head-mounted display (HMD) assessment battery, specifically resolution visual acuity and stereoacuity. Resolution visual acuity and stereoacuity assessments provide information about the image quality achieved by an HMD based upon its unique system …

    ucf

  12. The effects of fidelity on navigation in virtual environments

    … participants to physically walk around a VE, displayed via a tracked head mounted display (HMD), showed dramatic performance benefits over the use of stationary desktop displays, and a rotationally tracked HMD that required abstract input for translational movement. Proprioceptive and …

    whiterose Repository record for The effects of fidelity on navigation in virtual environments (opens in a new tab)

  13. Optimising for holistic VR interaction.

    … reveals the constraints imposed by current head mounted display (HMD) and lens technologies. Highlighting the necessity for developers to exploit flaws in the human optical system to produce a seamless visual experience in VR while being bound by processing hardware constraints. From this, …

    rgu Repository record for Optimising for holistic VR interaction. (opens in a new tab)

  14. Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art

    … Artworks that have been realised through both Head-Mounted Display (HMD) and CAVE Automatic Virtual Environment (CAVE) systems are discussed. The first chapter uses the 1993 Solomon R. Guggenheim exhibition 'Virtual Reality: An Emerging Medium' as a starting point in order to introduce the …

    cape-town Repository record for Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art (opens in a new tab)

  15. Effects of display type, age, and gender on driving performance and simulator-induced sickness in a medium-fidelity driving simulator

    … simulator-induced sickness in conjunction with display type. Simulator-induced sickness and ataxia were measured before and after exposure to a medium-fidelity driving simulator. Participants in four age and gender categories (older and younger males and females) operated the simulator with a …

    vt Repository record for Effects of display type, age, and gender on driving performance and simulator-induced sickness in a medium-fidelity driving simulator (opens in a new tab)

  16. Evaluating Mental Workload for AR Head-Mounted Display Use in Construction Assembly Tasks

    Augmented Reality (AR) head-mounted display (HMD) provides users with an immersive virtual experience in the real world. The portability of this technology affords various information display options for construction workers that are not possible otherwise. The information delivered via an …

    vt Repository record for Evaluating Mental Workload for AR Head-Mounted Display Use in Construction Assembly Tasks (opens in a new tab)

  17. Triggering and measuring neural response indicative of inhibition in humans during conversations with virtual humans

    … iteratively tweaked methods. A virtual reality head-mounted display (HMD) was adopted in the first experiment, a 50-inch display monitor was adopted in the second experiment, while the third experiment was carried out in an immersive suite. The independent variable in the experiments was the …

    salford Repository record for Triggering and measuring neural response indicative of inhibition in humans during conversations with virtual humans (opens in a new tab)

  18. An exploratory case study on the pedagogical possibilities of educational cinematic virtual reality in high school English classes.

    … experience How Do We Love Thee? immersed via a head mounted display (HMD). The study was conducted in three phases: a group introduction to immersive technology underpinning How Do We Love Thee?, individual viewings of the eduCVR experience, and post-viewing semi-structured interviews. Due to …

    baylor Repository record for An exploratory case study on the pedagogical possibilities of educational cinematic virtual reality in high school English classes. (opens in a new tab)

  19. Aufbau eines medizinischen Virtual Reality-Labors und Entwicklung eines VR-gestützten neuropsychologischen Testsystems mit einer präklinischen und klinischen Evaluationsstudie

    … (Bildschirm) bis zum immersiven (Head Mounted Display, HMD) VR wurde eingerichtet. Das neuropsychologische Testsystem beinhaltete Aufgabenstellungen zur topographischen Orientierung, zu visuell-räumlichem Lernen und exekutiven Funktionen. Hinsichtlich der Praktikabilität und …

    goettingen Repository record for Aufbau eines medizinischen Virtual Reality-Labors und Entwicklung eines VR-gestützten neuropsychologischen Testsystems mit einer präklinischen und klinischen Evaluationsstudie (opens in a new tab)

  20. Realism, Storytelling and User Experience in HMD-based eXtended Reality for Holocaust Museum

    … has increased. Fortunately, technologies like Head Mounted Display (HMD)-based Virtual Reality (VR) and Augmented Reality (AR) have made HMD-based eXtended Reality Museum (HXRM) experiences possible. HXRMs can be one of or a combination of the following: an HMD-based AR museum for on-site …

    arts-london Repository record for Realism, Storytelling and User Experience in HMD-based eXtended Reality for Holocaust Museum (opens in a new tab)

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