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Showing 1 to 20 of 61 for “"Head-Mounted Display"”.

  1. Head mounted display architectures for 3D augmented reality

    … method to interact with data. However, AR displays must be lightweight and compact, and be able to display bright, high-resolution 3D images. Current AR displays are limited by bulky-form factors with a limited field of view (FOV), and the inability to display high quality 3D images without …

    cambridge Repository record for Head mounted display architectures for 3D augmented reality (opens in a new tab)

  2. Evaluating Mental Workload for AR Head-Mounted Display Use in Construction Assembly Tasks

    Augmented Reality (AR) head-mounted display (HMD) provides users with an immersive virtual experience in the real world. The portability of this technology affords various information display options for construction workers that are not possible otherwise. The information delivered via an …

    vt Repository record for Evaluating Mental Workload for AR Head-Mounted Display Use in Construction Assembly Tasks (opens in a new tab)

  3. A user interface for terrain modelling in virtual reality using a head mounted display

    … application. The interface incorporates a head-mounted display and 6 degree of freedom controllers. This allows the mapping of user controls to more natural movements compared to the abstract controls in mouse and keyboard based systems. It also means that users can view the terrain in full …

    cape-town Repository record for A user interface for terrain modelling in virtual reality using a head mounted display (opens in a new tab)

  4. HandsOn : a portable system for collaboration on virtual 3D objects using binocular optical head-mounted display

    … HandsOn leverages the recent advances in optical head-mounted display and finger tracking technology, allowing users to view digital content as if it were merged with the physical reality, while being able to manipulate the objects using simple hand gestures. Supporting both co-located and remote …

    mit Repository record for HandsOn : a portable system for collaboration on virtual 3D objects using binocular optical head-mounted display (opens in a new tab)

  5. A Pilot Study for Identifying Tasks and Degrees of Visual Fidelity for Applications of Head Mounted Display Systems for Construction

    … Reality (AR). However, applications for AR Head Mounted Display (HMD) systems are still being defined. AR HMD systems have potential to help users interact and experience information in a way that could improve their performance. In the construction sector, workers use black and white …

    vt Repository record for A Pilot Study for Identifying Tasks and Degrees of Visual Fidelity for Applications of Head Mounted Display Systems for Construction (opens in a new tab)

  6. Training procedural tasks through the manipulation of multimedia in dynamic visual displays with computer-based technologies

    … materials for learning a procedural task using a head-mounted display component of a wearable computer. There were four initial research questions; the first compared head-mounted display technology to traditional methods for following procedural task instructions. The second compared subtypes of …

    abertay Repository record for Training procedural tasks through the manipulation of multimedia in dynamic visual displays with computer-based technologies (opens in a new tab)

  7. Quadrasense : immersive UAV-based cross-reality environmental sensor networks

    … a specialized imaging system, a Head-Mounted-Display, a video game engine and a commodity computer. Users may move between any of the three modes of interaction, in real-time, through a singular visual interface. Utilizing an environment built with video game technology, a system …

    mit Repository record for Quadrasense : immersive UAV-based cross-reality environmental sensor networks (opens in a new tab)

  8. Virtual Reality Experience of a Medieval Romanesque Church in Uruena, Spain

    … through immersive technologies. The use of a head-mounted display is a wearable device in which users view environments three dimensionally, while a Qualisys motion tracking system allows users to physically walk through the virtual world. Additionally, this project explores the potential for …

    vt Repository record for Virtual Reality Experience of a Medieval Romanesque Church in Uruena, Spain (opens in a new tab)

  9. Immersive scuba diving simulator using virtual reality

    … simulators that mostly focus on visual and aural displays. Users rest their torso on a motion platform to feel buoyancy. Their outstretched arms and legs are placed in a suspended harness to simulate drag as they swim. An Oculus Rift head-mounted display (HMD) and a pair of headphones delineate …

    mit Repository record for Immersive scuba diving simulator using virtual reality (opens in a new tab)

  10. Empirical Studies on Selection and Travel Performance of Eye-tracking in Virtual Reality

    … using eye-based interaction via FOVE head-mounted display (HMD). Our selection experiment was modelled after the ISO 9241-9 reciprocal selection task, with targets presented at varying depths in a custom virtual environment. We compared eye-based and head-based in isolation, and the …

    carleton Repository record for Empirical Studies on Selection and Travel Performance of Eye-tracking in Virtual Reality (opens in a new tab)

  11. An exploratory study on virtual reality head mounted displays and their impact on player presence.

    … is impacted by the use of a virtual reality head-mounted display. Research focused on virtual reality research has fallen by the wayside since the early 90s due to the limitations in the technology. With modern reimagining of virtual reality head-mounted displays, there is now an opportunity …

    baylor Repository record for An exploratory study on virtual reality head mounted displays and their impact on player presence. (opens in a new tab)

  12. Augmented tools with transparent displays

    … AR feedback so far has been a digital screen or head mounted display (HMD). Present day augmented reality actually is an augmentation of camera feed which down-samples the real environment limiting a number of things that can be done with it. In industry transparent displays have been …

    mit Repository record for Augmented tools with transparent displays (opens in a new tab)

  13. Understanding the Effects of Tablet-based Virtual Reality (VR) Viewing Systems for an Inclusive, Cross-device Virtual Environment

    Wearing a virtual reality head-mounted display (VR-HMD) disconnects users from the real- world context that they are physically in. While one solution is to have everyone in the room wear VR-HMDs, this is not inclusive for all users. For example, children are not recommended to wear VR-HMDs due to …

    vt Repository record for Understanding the Effects of Tablet-based Virtual Reality (VR) Viewing Systems for an Inclusive, Cross-device Virtual Environment (opens in a new tab)

  14. The impact of virtual reality in one high school music education classroom: an explanatory study

    … engagement with “Virtuoso VR” and the HTC Vive head-mounted display (HMD).Participants were 12 students enrolled in a music technology course in a Title I public high school. Students engaged in a structured four-week VR-based unit focused on music creation, performance, response, and …

    temple Repository record for The impact of virtual reality in one high school music education classroom: an explanatory study (opens in a new tab)

  15. Contrast sensitivity and glare: new measurement techniques and the visual consequences of wearing head-mounted displays

    … of choice for the assessment of visual glare. A head-mounted display system was also evaluated in terms of the glare effects it may cause. The monocular display screen of the device significantly reduced the CS of the eye directly exposed but also had an effect on binocular performance, reducing …

    bradford Repository record for Contrast sensitivity and glare: new measurement techniques and the visual consequences of wearing head-mounted displays (opens in a new tab)

  16. A platform for reaching into the environment of a remote collaborator

    … audio and hand gestures. We explore the use of a Head Mounted Display (HMD), depth camera and wearable haptic devices to create a system that (1) enables a remote user to be immersed in another first-person's point of view, (2) offers a new way for the remote expert to provide guidance through …

    mit Repository record for A platform for reaching into the environment of a remote collaborator (opens in a new tab)

  17. Effects of Visual Displays on 3D Iteraction in Virtual Environments

    … some of the effects of virtual environment displays, specifically the head-mounted display (HMD) and the Cave Automatic Virtual Environment (CAVE), on 3D interaction tasks involving selection and manipulation. The motivation for this thesis comes from the lack of previous work that has …

    vt Repository record for Effects of Visual Displays on 3D Iteraction in Virtual Environments (opens in a new tab)

  18. Effect of two-module-docked spacecraft configurations on spatial orientation

    … Subjects (n = 20) wearing a color stereo head mounted display first learned the interiors of two modules separately. They then learned six flight configurations sequentially. In each configuration, subjects located in the first module were shown one "cue" wall in that module, so they could …

    mit Repository record for Effect of two-module-docked spacecraft configurations on spatial orientation (opens in a new tab)

  19. Exploring the Use of Wearables to develop Assistive Technology for Visually Impaired People

    … single haptic actuator.We explore the use of a head-mounted display to enhance social interaction by helping people with visual impairments align their head towards a conversation partner as well as maintain personal space during a conversation. Audio feedback is provided to the users guiding …

    unr Repository record for Exploring the Use of Wearables to develop Assistive Technology for Visually Impaired People (opens in a new tab)

  20. Design methodology for 360-degree immersive video applications

    360-degree immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions. Design challenges emerge though by this new kind of immersive media due to the 2D form of resources used for their construction, the lack …

    westminster Repository record for Design methodology for 360-degree immersive video applications (opens in a new tab)

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