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Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 17 of 17 for “"HTC Vive"”.

  1. Quantitative evaluation of the HTC Vive virtual reality system in controlled movement.

    … immersed in a virtual world. Validation of the HTC Vive will assure users and developers that games and applications made for the system are accurate representations of the real world. Here, both the translational and rotational capabilities of the HTC Vive are investigated using a robotic arm …

    baylor Repository record for Quantitative evaluation of the HTC Vive virtual reality system in controlled movement. (opens in a new tab)

  2. Improvement of position and orientation tracking accuracy by fusing HTC Vive trackers and Inertia Measurement Units

    … (VR) hardware. One of the VR systems, the HTC Vive, uses tracking devices (i.e,Vive trackers) and base stations. The position of the Vive tracker is calculated based on the time of arrival of the Infrared (IR) laser pulses emitted from the base stations detected by the photodiodes on the …

    calgary Repository record for Improvement of position and orientation tracking accuracy by fusing HTC Vive trackers and Inertia Measurement Units (opens in a new tab)

  3. Forbidden City: An Immersive Virtual Reality World Using the HTC VIVE to explore the real imperial palace of China

    … virtual world by using the device of the HTC VIVE rather than static texts and images. This 3D guide integrates cultural and historical information, which is practical and informative. You can get a comprehensive understanding of the palace history, architectural characteristics and …

    vt Repository record for Forbidden City: An Immersive Virtual Reality World Using the HTC VIVE to explore the real imperial palace of China (opens in a new tab)

  4. Creating novel Mixed Reality experiences using existing sensors and peripherals

    … with the introduction of devices such as the HTC Vive and the Microsoft Hololens. This thesis consists of the design, implementation and evaluation of three projects that highlight a novel experience in mixed reality using existing sensors and peripherals. VRoom describes a simple and novel …

    mit Repository record for Creating novel Mixed Reality experiences using existing sensors and peripherals (opens in a new tab)

  5. An experimental investigation of sensory feedback methods within teleoperation robotic systems

    … a semi humanoid industrial inspired robot using HTC Vive tracking technology as a control method. The design and implementation of a dual touch and proximity sensing system is documented along with the development of novel visual and vibration feedback systems. A study scenario with defined …

    oxford-brookes Repository record for An experimental investigation of sensory feedback methods within teleoperation robotic systems (opens in a new tab)

  6. The impact of virtual reality in one high school music education classroom: an explanatory study

    … and engagement with “Virtuoso VR” and the HTC Vive head-mounted display (HMD).Participants were 12 students enrolled in a music technology course in a Title I public high school. Students engaged in a structured four-week VR-based unit focused on music creation, performance, response, and …

    temple Repository record for The impact of virtual reality in one high school music education classroom: an explanatory study (opens in a new tab)

  7. Reducing jerk for bimanual control with virtual reality

    … utilises the Unreal Engine 4 framework for the HTC Vive HMD system. All software developed is provided as a core part of this work.

    salford Repository record for Reducing jerk for bimanual control with virtual reality (opens in a new tab)

  8. Computer Aided Drafting Virtual Reality Interface

    … was created using Unreal Engine for use with the HTC Vive to compare against traditional WIMP (windows, icons, menus, pointer) interface CAD programs for the time it takes to learn each program, create similar models, and impressions of using each program, specifically the intuitiveness of the …

    embry-riddle Repository record for Computer Aided Drafting Virtual Reality Interface (opens in a new tab)

  9. Evaluation of PC-Based Virtual Reality as a Tool to Analyze Pedestrian Behavior at Midblock Crossings

    … crosswalk and recruiting volunteers to wear the HTC Vive headset and to walk across the street, b) Setting up cameras near the midblock crosswalk on University Drive at California Polytechnic State University, San Luis Obispo to observe pedestrians, and c) Comparing pedestrian behavior data from …

    calpoly Repository record for Evaluation of PC-Based Virtual Reality as a Tool to Analyze Pedestrian Behavior at Midblock Crossings (opens in a new tab)

  10. Architecture Evaluation for Extended Reality Devices

    … Others such as Magic Leap, Samsung with Gear VR, HTC Vive, Google Cardboard, Google Lens, Sony with PlayStation VR controllers, and Apple with AR glasses have interesting product proposals in retail, advertising, education, gaming, and social media environments. This thesis analyzes product design …

    mit Repository record for Architecture Evaluation for Extended Reality Devices (opens in a new tab)

  11. A body-grounded kinesthetic haptic device for virtual reality

    … back, and its end-effector is attached to an HTC Vive controller, enabling use with virtual reality. A first example application uses the portable haptics interface to simulate the elasticity of a bow and arrow as a user pulls on the bowstring of a virtual bow. A second application renders …

    mit Repository record for A body-grounded kinesthetic haptic device for virtual reality (opens in a new tab)

  12. An Ergonomics Investigation of the Application of Virtual Reality on Training for a Precision Task

    … in consumer-grade systems such as the HTC Vive. A straight-line precision steadiness task was adopted in virtual reality to emulate basic linear movements in industrial operations and disability rehabilitation. This study collected the total time and the error time for the straight-line …

    calpoly Repository record for An Ergonomics Investigation of the Application of Virtual Reality on Training for a Precision Task (opens in a new tab)

  13. The Design, Development, and Determination of a Virtual Reality Classroom

    … the VR classroom was developed using the HTC VIVE, Unity Game Engine, C# scripts, SteamVR plugin, Photon Engine, and several other packages. Design features and core functionality in the code were heavily based on the results of the initial surveys and were implemented in order to assess …

    denver Repository record for The Design, Development, and Determination of a Virtual Reality Classroom (opens in a new tab)

  14. Realism, Storytelling and User Experience in HMD-based eXtended Reality for Holocaust Museum

    … AR headsets like HoloLens and VR headsets like HTC Vive, respectively. The Extended Journey is an interactive narrative experience that presents the story of a fictional Jewish boy named Leo using virtual CG characters and environments, allowing the audience to participate in his story from the …

    arts-london Repository record for Realism, Storytelling and User Experience in HMD-based eXtended Reality for Holocaust Museum (opens in a new tab)

  15. Dynamic Data-Driven Simulation-Based Decision Support System for Medical Procedures

    … for data acquisition of relevant sensory data (HTC Vive controllers) at the procedural, task, and surgeme levels to provide a robust objective assessment framework. A comprehensive framework was developed for performance assessment based on collected discrete and continuous data for a medical …

    arizona-thes Repository record for Dynamic Data-Driven Simulation-Based Decision Support System for Medical Procedures (opens in a new tab)

  16. THE IMPACT OF CONCUSSION HISTORY ON THE NEAR REFLEX AND PUPILLARY LIGHT REFLEX IN VIRTUAL REALITY

    … assessments in an SensoMotoric Instruments (SMI) HTC Vive with built-in video oculography (VOG) eye-tracking, which recorded eye movements and pupillometry at 89.6 Hz while simultaneously presenting an immersive VR environment. Tests were divided into three primary categories, (1) PLR tests …

    temple Repository record for THE IMPACT OF CONCUSSION HISTORY ON THE NEAR REFLEX AND PUPILLARY LIGHT REFLEX IN VIRTUAL REALITY (opens in a new tab)

  17. A Rogerian case study seeking the future of VR responding to Dr. Sutherland's ultimate display.

    Throughout this thesis I will measure the progress of virtual reality (VR) development. I cover the history of the format starting with pre-film technology all the way through the commercial failure of the Virtual Boy. From here I address the development boom of the 2000s that resulted in the first …

    baylor Repository record for A Rogerian case study seeking the future of VR responding to Dr. Sutherland's ultimate display. (opens in a new tab)