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Showing 1 to 2 of 2 for “"Graphics-first"”.

  1. Evaluation and proposed enhancements in learning undergraduate computer programming using visual Problem Based Learning (PbBL) visual Project Based Learning (PjBL) and visual computer programming

    … pedagogical innovation that impacts and improves first year undergraduate computer programming and, enhances student learning. This necessitated a departure from the didactic teaching strategy often adopted (of teaching code via isolated concepts and working through a few exercises) by introducing …

    northampton Repository record for Evaluation and proposed enhancements in learning undergraduate computer programming using visual Problem Based Learning (PbBL) visual Project Based Learning (PjBL) and visual computer programming (opens in a new tab)

  2. Efficient and Robust ADMM Methods for Dynamics and Geometry Optimization

    … in a variety of applications in computer graphics. First, in the domain of physics-based animation we propose new techniques for simulating elastic bodies subject to dissipative forces. Second, in the field of geometry optimization we introduce a new algorithm for quasi-static deformation …

    umn Repository record for Efficient and Robust ADMM Methods for Dynamics and Geometry Optimization (opens in a new tab)