Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

Results

Showing 1 to 14 of 14 for “"Graphics Rendering"”.

  1. Accelerating Graphics Rendering on RISC-V GPUs

    <p>Graphics Processing Units (GPUs) are commonly used to accelerate massively parallel workloads across a wide range of applications from machine learning to cryptocurrency mining. The original application for GPUs, however, was to accelerate graphics rendering which remains popular today through …

    calpoly Repository record for Accelerating Graphics Rendering on RISC-V GPUs (opens in a new tab)

  2. A low latency remote rendering system for interactive mobile graphics

    … they are not capable of delivering a 3D graphics rendering experience comparable to traditional desktops. Many applications with intensive graphics rendering workloads are unable to run on mobile platforms directly. This issue can be addressed with the idea of remote rendering: the heavy …

    uiuc Repository record for A low latency remote rendering system for interactive mobile graphics (opens in a new tab)

  3. Distributed Displays for Discrete Integrated Circuit Electronics

    … such as locally computed ray tracing and graphics rendering, as well as structural and volumetric displays. The advantages and implementation of the displays into the DICE architecture, as well as various examples of their applications are demonstrated and discussed. While the DICE nodes …

    mit Repository record for Distributed Displays for Discrete Integrated Circuit Electronics (opens in a new tab)

  4. Feasibility of Vector Instruction-Set Semantics Using Abstract Monads

    … with high levels of data parallelism, such as graphics rendering and machine learning. In this work I examine the question of whether the same prior work can be extended to formalize the semantics of the vector extension. I answer this question with a tentative “yes”, backed by a partial …

    mit Repository record for Feasibility of Vector Instruction-Set Semantics Using Abstract Monads (opens in a new tab)

  5. MICROARCHITECTURE OF A HIGH THROUGHPUT TEXTURE MAPPING PROCESSOR FOR INTERACTIVE 3D GRAPHICS

    … which demands a low cost but high performance 3D graphics rendering IC, is described. In particular, the scope is limited to the detailed description of the microarchitecture and implementation of a texture address processor which interpolates texture addresses (texture coordinates), called the S, …

    nus Repository record for MICROARCHITECTURE OF A HIGH THROUGHPUT TEXTURE MAPPING PROCESSOR FOR INTERACTIVE 3D GRAPHICS (opens in a new tab)

  6. Visual Objects and Environments: Capture, Extraction, and Representation

    … of affordable computational power and graphics rendering capabilities is enabling the creation of realistic imagery that are widely used today in special effects and animation. New forms of visual media with a higher degree of interactivity, such as video games and virtual reality (VR), …

    uiuc Repository record for Visual Objects and Environments: Capture, Extraction, and Representation (opens in a new tab)

  7. Large eddy simulations of turbulent flows on graphics processing units: application to film-cooling flows

    … but an emerging approach is the use of Graphics Processing Units (GPUs), which deliver impressive computing performance compared to CPUs. Recently there has been great interest in the scientific computing community to use GPUs for general-purpose computation (such as the numerical …

    uiuc Repository record for Large eddy simulations of turbulent flows on graphics processing units: application to film-cooling flows (opens in a new tab)

  8. Towards GPU-accelerated discrete optimization

    … exploit modern hardware accelerators, such as Graphics Processing Units (GPUs), which now constitute a significant portion of the modern HPC infrastructure. Primarily known for their use in graphics rendering and artificial intelligence, we show that GPUs can also be used to accelerate discrete …

    uiuc Repository record for Towards GPU-accelerated discrete optimization (opens in a new tab)

  9. Path from Photorealism to Perceptual Realism

    Photorealism in computer graphicsrendering images that appear as realistic as photographs — has matured to the point that it is now widely used in industry. With emerging 3D display technologies, the next big challenge in graphics is to achieve Perceptual Realism — producing virtual imagery that …

    cambridge Repository record for Path from Photorealism to Perceptual Realism (opens in a new tab)

  10. A high performance vector rendering pipeline

    … time. As such the benefits of using them in the graphics pipeline were not fully expressed. In this thesis we propose methods for addressing the following questions. How can we introduce vector images into the graphics pipeline, namingly, how can we produce them in real time. How can we take …

    uiuc Repository record for A high performance vector rendering pipeline (opens in a new tab)

  11. An authoring tool of photo-realistic virtual objects for augmented reality

    Esta dissertação de mestrado apresenta uma ferramenta de autoria para auxiliar a criação de aplicações de Realidade Aumentada que fazem uso de renderização fotorrealística. A ferramenta, denominada RPR-SORS Editor, utiliza uma API de fotorrealismo (RPR-SORS) e tem como foco a criação e edição de …

    brazil-ufpe Repository record for An authoring tool of photo-realistic virtual objects for augmented reality (opens in a new tab)

  12. Procedural Generation and Rendering of Large-Scale Open-World Environments

    … problems that must be addressed by a game's graphics engine. Often there are a large number of visible objects, such as all of the trees in a forest, as well as objects comprised of large amounts of geometry, such as terrain. An open-world graphics engine must be able to render large …

    calpoly Repository record for Procedural Generation and Rendering of Large-Scale Open-World Environments (opens in a new tab)

  13. Entwurf und Implementierung eines computergraphischen Systems zur Integration komplexer, echtzeitfähiger 3D-Renderingverfahren

    Thema dieser Arbeit sind echtzeitfähige 3D-Renderingverfahren, die 3D-Geometrie mit über der Standarddarstellung hinausgehenden Qualitäts- und Gestaltungsmerkmalen rendern können. Beispiele sind Verfahren zur Darstellung von Schatten, Reflexionen oder Transparenz. Mit heutigen computergraphischen …

    potsdam-diss Repository record for Entwurf und Implementierung eines computergraphischen Systems zur Integration komplexer, echtzeitfähiger 3D-Renderingverfahren (opens in a new tab)