Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 11 of 11 for “"Grand Theft Auto"”.
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Pathology and Motivation in Players of Grand Theft Auto IV
… the virtual crimes they committed while playing Grand Theft Auto IV to determine if game players with naturally high levels of psychopathy performed differently than their non-psychopathic counterparts, and subsequently to determine if the crimes committed during game play were modified and/or …
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Reinforcing stereotypes and normative ideologies through animated subservience: "How does grand theft auto V perpetuate the dominant ideology of patriarchy through male protagonist game play?"
The purpose of this study is to identify whether Grand Theft Auto V perpetrates the dominant ideology of patriarchy through male protagonist game play. Analyzing data obtained from 10 semi-structured interviews, findings were transcribed and established according to themes and sub-themes. The …
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Do modern video games impact the cultural perceptions and acceptance of racial stereotypes? : a qualitative assessment of video game usage.
… used in video games. Top selling titles such as Grand Theft Auto are composed of violence, pornography, foul language, and many racial overtones associated with how characters dress, speak, and interact. Games like Grand Theft Auto have generated a growing number of content analyses to evaluate …
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Unsupervised monocular depth estimation: Learning to generalize
… synthetic training data via the game engine Grand Theft Auto V (GTAV) and (ii) applying data augmentation techniques that are consistent with the camera intrinsic parameters of the model.
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Effects of violent video games on sexual aggression in males
… were randomly assigned to play 15 minutes of Grand Theft Auto (experimental group) or Tetris Evolution (control group) on an Xbox. After game play, participants engaged in a joke telling paradigm, in which participants were given 10 sexually aggressive jokes, and were instructed to tell …
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The Aesthetic Experience of Video Games: A Pluralistic Approach
… and apply this concept to a violent game such as Grand Theft Auto IV. Finally, I consider Hans-Georg Gadamer's thoughts on the play of art and the connection of play to seriousness and apply these thoughts to a game which integrates a sense of playfulness with serious themes: Braid.
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Factoring in gamer identity : the application of social identity theory and flow to understanding video game violence effects
… video game stimuli when compared to non-gamers. Grand Theft Auto IV was utilized as a stimulus in an experiment that measured how violence impacts the different types of gamers. The results indicated that core gamers do react to violent content differently than non-gamers and casual gamers in …
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Press trigger for morality: an exploration into the role of moral development, moral decision-making and video game play.
… playing, average content rating, and playing Grand Theft Auto predicted lower moral scores. Surprisingly, moral development was suggested to transition between ages 12–13, which has not been reported in previous research. Phase 2 examined moral behaviour through the moral decisions of …
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Computer Vision Algorithms for Yield Mapping in Specialty Farms
… storage are in the process of being completely automated. Specialty crops (tree fruit, flowers, vegetables, and nuts) are excellent candidates for similar automation as they have high monetary value, high management cost and high variability in growth. An important capability for both precision …
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The Proteus Effect and Gaming: The Impact of Digital Actors and Race in a Virtual Environment
… American, and Caucasian American) played <em>Grand Theft Auto V </em>(GTAV) on PlayStation 3 with an assignment of either White (Michael) or Black (Franklin) game character condition. Data were collected on a behavioral metric with two primary categories: Crime against people and crimes …
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Narrative at Risk: Accident and Teleology in American Culture, 1963-2013
… The Intuitionist: 1999), and Rockstar Game's Grand Theft Auto: San Andreas: 2004).</p><p>The subsequent chapter shifts from the first's broad historical range to texts composed and published at the end of the Cold War: Paul Auster's novel Leviathan: 1992); Jeffrey Eugenides's novel The Virgin …