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Showing 1 to 11 of 11 for “"Grand Theft Auto"”.

  1. Pathology and Motivation in Players of Grand Theft Auto IV

    … the virtual crimes they committed while playing Grand Theft Auto IV to determine if game players with naturally high levels of psychopathy performed differently than their non-psychopathic counterparts, and subsequently to determine if the crimes committed during game play were modified and/or …

    embry-riddle Repository record for Pathology and Motivation in Players of Grand Theft Auto IV (opens in a new tab)

  2. Reinforcing stereotypes and normative ideologies through animated subservience: "How does grand theft auto V perpetuate the dominant ideology of patriarchy through male protagonist game play?"

    The purpose of this study is to identify whether Grand Theft Auto V perpetrates the dominant ideology of patriarchy through male protagonist game play. Analyzing data obtained from 10 semi-structured interviews, findings were transcribed and established according to themes and sub-themes. The …

    maynooth Repository record for Reinforcing stereotypes and normative ideologies through animated subservience: "How does grand theft auto V perpetuate the dominant ideology of patriarchy through male protagonist game play?" (opens in a new tab)

  3. Do modern video games impact the cultural perceptions and acceptance of racial stereotypes? : a qualitative assessment of video game usage.

    … used in video games. Top selling titles such as Grand Theft Auto are composed of violence, pornography, foul language, and many racial overtones associated with how characters dress, speak, and interact. Games like Grand Theft Auto have generated a growing number of content analyses to evaluate …

    baylor Repository record for Do modern video games impact the cultural perceptions and acceptance of racial stereotypes? : a qualitative assessment of video game usage. (opens in a new tab)

  4. Unsupervised monocular depth estimation: Learning to generalize

    … synthetic training data via the game engine Grand Theft Auto V (GTAV) and (ii) applying data augmentation techniques that are consistent with the camera intrinsic parameters of the model.

    uiuc Repository record for Unsupervised monocular depth estimation: Learning to generalize (opens in a new tab)

  5. Effects of violent video games on sexual aggression in males

    … were randomly assigned to play 15 minutes of Grand Theft Auto (experimental group) or Tetris Evolution (control group) on an Xbox. After game play, participants engaged in a joke telling paradigm, in which participants were given 10 sexually aggressive jokes, and were instructed to tell …

    rowan Repository record for Effects of violent video games on sexual aggression in males (opens in a new tab)

  6. The Aesthetic Experience of Video Games: A Pluralistic Approach

    … and apply this concept to a violent game such as Grand Theft Auto IV. Finally, I consider Hans-Georg Gadamer's thoughts on the play of art and the connection of play to seriousness and apply these thoughts to a game which integrates a sense of playfulness with serious themes: Braid.

    siu-theses Repository record for The Aesthetic Experience of Video Games: A Pluralistic Approach (opens in a new tab)

  7. Factoring in gamer identity : the application of social identity theory and flow to understanding video game violence effects

    … video game stimuli when compared to non-gamers. Grand Theft Auto IV was utilized as a stimulus in an experiment that measured how violence impacts the different types of gamers. The results indicated that core gamers do react to violent content differently than non-gamers and casual gamers in …

    missouri Repository record for Factoring in gamer identity : the application of social identity theory and flow to understanding video game violence effects (opens in a new tab)

  8. Press trigger for morality: an exploration into the role of moral development, moral decision-making and video game play.

    … playing, average content rating, and playing Grand Theft Auto predicted lower moral scores. Surprisingly, moral development was suggested to transition between ages 12–13, which has not been reported in previous research. Phase 2 examined moral behaviour through the moral decisions of …

    bournemouth Repository record for Press trigger for morality: an exploration into the role of moral development, moral decision-making and video game play. (opens in a new tab)

  9. Computer Vision Algorithms for Yield Mapping in Specialty Farms

    … storage are in the process of being completely automated. Specialty crops (tree fruit, flowers, vegetables, and nuts) are excellent candidates for similar automation as they have high monetary value, high management cost and high variability in growth. An important capability for both precision …

    umn Repository record for Computer Vision Algorithms for Yield Mapping in Specialty Farms (opens in a new tab)

  10. The Proteus Effect and Gaming: The Impact of Digital Actors and Race in a Virtual Environment

    … American, and Caucasian American) played <em>Grand Theft Auto V </em>(GTAV) on PlayStation 3 with an assignment of either White (Michael) or Black (Franklin) game character condition. Data were collected on a behavioral metric with two primary categories: Crime against people and crimes …

    embry-riddle Repository record for The Proteus Effect and Gaming: The Impact of Digital Actors and Race in a Virtual Environment (opens in a new tab)

  11. Narrative at Risk: Accident and Teleology in American Culture, 1963-2013

    … The Intuitionist: 1999), and Rockstar Game's Grand Theft Auto: San Andreas: 2004).</p><p>The subsequent chapter shifts from the first's broad historical range to texts composed and published at the end of the Cold War: Paul Auster's novel Leviathan: 1992); Jeffrey Eugenides's novel The Virgin …

    wustl Repository record for Narrative at Risk: Accident and Teleology in American Culture, 1963-2013 (opens in a new tab)