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Showing 1 to 20 of 21 for “"Global Illumination"”.

  1. Parallel hierarchical global illumination

    <p>Solving the global illumination problem is equivalent to determining the intensity of every wavelength of light in all directions at every point in a given scene. The complexity of the problem has led researchers to use approximation methods for solving the problem on serial computers. Rather …

    iastate Repository record for Parallel hierarchical global illumination (opens in a new tab)

  2. Importance Resampling for Global Illumination

    This thesis develops a generalized form of Monte Carlo integration called Resampled Importance Sampling. It is based on the importance resampling sample generation technique. Resampled Importance Sampling can lead to significant variance reduction over standard Monte Carlo integration for common …

    byu Repository record for Importance Resampling for Global Illumination (opens in a new tab)

  3. IMPROVING GLOBAL ILLUMINATION WITH A-BUFFER TECHNIQUE

    Two of the main issues m radiosity generated images are efficient form factor computation and proper mesh generation. Although hemicube algorithm remains a simple and fast method for radiosity form factor computation, its simple sampling scheme for the hemicube pixels causes unacceptable accuracy …

    nus Repository record for IMPROVING GLOBAL ILLUMINATION WITH A-BUFFER TECHNIQUE (opens in a new tab)

  4. Sampling Methods in Ray-Based Global Illumination

    … light transport are collectively known as Global Illumination methods. The most versatile of these are based on ray tracing (following ray paths through a scene), and numerical integration using random or quasi-random sampling. While ray tracing and sampling methods in global illumination

    byu Repository record for Sampling Methods in Ray-Based Global Illumination (opens in a new tab)

  5. Estimation of Global Illumination using Cycle-Consistent Adversarial Networks

    … to generate realistic images and estimate global illumination in real-time, significantly reducing the need for extensive expertise and time investment. Our experiments on the Blender and Portal datasets demonstrate the model's ability to efficiently generate high-quality, globally …

    vt Repository record for Estimation of Global Illumination using Cycle-Consistent Adversarial Networks (opens in a new tab)

  6. Vector occluders: an empirical approximation for rendering global illumination effects in real-time

    … has been previously used as a means to get global illumination effects in real-time on consumer hardware of the day. Our work uses Sloan’s 2002 PRT method as a starting point, and builds on it with two new ideas. We first explore an alternative representation for PRT data. “Cpherical …

    uoit Repository record for Vector occluders: an empirical approximation for rendering global illumination effects in real-time (opens in a new tab)

  7. Physically based lighting calculations for computer graphics

    … Previous and new solution techniques for the global illumination are discussed in the context of this formulation.

    uiuc Repository record for Physically based lighting calculations for computer graphics (opens in a new tab)

  8. Textured Hierarchical Precomputed Radiance Transfer

    Computing complex lighting simulations such as global illumination is a computationally intensive task. Various real time solutions exist to approximate aspects of global illumination such as shadows, however, few of these methods offer single pass rendering solutions for soft shadows (self and …

    calpoly Repository record for Textured Hierarchical Precomputed Radiance Transfer (opens in a new tab)

  9. Point-Based Color Bleeding with Volumes

    … Achieving realistic or believable global illumination in scenes with</p> <p>participating media is exponentially more expensive compared to our traditional</p> <p>polygonal methods. Light interacts with the particles of a volume, creating com-</p> <p>plex radiance patterns.</p> …

    calpoly Repository record for Point-Based Color Bleeding with Volumes (opens in a new tab)

  10. View-dependent precomputed light transport using non-linear Gaussian function approximations

    … light transport approaches can render rich global illumination effects, but high-frequency view-dependent effects such as sharp highlights remain a challenge. We introduce a new representation of the light transport operator based on sums of Gaussians. The non-linear parameters of the …

    mit Repository record for View-dependent precomputed light transport using non-linear Gaussian function approximations (opens in a new tab)

  11. The Area Sampling Machine

    … it becomes possible to dramatically speedup global illumination renderers while at the same time achieving low cost.

    uiuc Repository record for The Area Sampling Machine (opens in a new tab)

  12. Perspective-Driven Radiosity on Graphics Hardware

    Radiosity is a global illumination algorithm used by artists, architects, and engineers for its realistic simulation of lighting. Since the illumination model is global, complexity and run time grow as larger environments are provided. Algorithms exist which generate an incremental result and …

    tdl Repository record for Perspective-Driven Radiosity on Graphics Hardware (opens in a new tab)

  13. Bayesian approaches to bilinear inverse problems involving spatial evidence : color constancy and blind image deconvolution

    … goal of the former is to separate the effect of global illumination from other properties of an observed image, in order to reproduce the effect of observing a scene under purely white light. For the latter, we consider the specific instance of deblurring, in which we seek to separate the effect …

    mit Repository record for Bayesian approaches to bilinear inverse problems involving spatial evidence : color constancy and blind image deconvolution (opens in a new tab)

  14. Optimized ray tracing for real time use without hardware accelerators

    … in pursuit of this goal, one which simulated global illumination but could not maintain reasonable levels of accuracy, and another which simulated lighting, shadows, and reflections and produced images which closely resembled our reference model while achieving consistent real time frame rates.

    vt Repository record for Optimized ray tracing for real time use without hardware accelerators (opens in a new tab)

  15. GPU-Accelerated Point-Based Color Bleeding

    <p>Traditional global illumination lighting techniques like Radiosity and Monte Carlo sampling are computationally expensive. This has prompted the development of the Point-Based Color Bleeding (PBCB) algorithm by Pixar in order to approximate complex indirect illumination while meeting the demands …

    calpoly Repository record for GPU-Accelerated Point-Based Color Bleeding (opens in a new tab)

  16. Speculative ray scheduling for large data visualization on supercomputers

    … rays through partitioned data to calculate global illumination is inefficient because of the I/O overhead incurred by rays migrating from one partition to another. For such data, ray scheduling methods have demonstrated improved rendering performance by amortizing costs across a large group …

    texas Repository record for Speculative ray scheduling for large data visualization on supercomputers (opens in a new tab)

  17. Machine Learning for 3D Visualisation Using Generative Models

    … which can be directed to generate realistic global illumination effects, by using a semi-supervised GANs model (Pix2pix) that is comprised of PatchGAN and conditional GAN which is then accompanied by a U-Net structure. Pix2pix had been chosen for this thesis for its ability for training as …

    bradford Repository record for Machine Learning for 3D Visualisation Using Generative Models (opens in a new tab)

  18. Machine Learning for 3D Visualisation Using Generative Models

    … which can be directed to generate realistic global illumination effects, by using a semi-supervised GANs model (Pix2pix) that is comprised of PatchGAN and conditional GAN which is then accompanied by a U-Net structure. Pix2pix had been chosen for this thesis for its ability for training as …

    bradford Repository record for Machine Learning for 3D Visualisation Using Generative Models (opens in a new tab)

  19. Validated interactive daylighting analysis for architectural design

    The conventional approach to predicting interior illumination and visual discomfort in buildings is to run a ray tracing simulation with high accuracy settings, wait while the simulation processes, and repeat as necessary with modifications to the scene and settings. This workflow lacks …

    mit Repository record for Validated interactive daylighting analysis for architectural design (opens in a new tab)

  20. Shape, Reflectance, and Illumination From Appearance

    … estimating shape, material properties, and/or illumination passively from the object’s appearance. Such “inverse rendering” capabilities enable 3D understanding of our world (as desired in autonomous driving, robotics, etc.) and computer graphics applications such as relighting, view synthesis, …

    mit Repository record for Shape, Reflectance, and Illumination From Appearance (opens in a new tab)

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