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Showing 1 to 1 of 1 for “"Generalisable design insights"”.

  1. The design and development of a serious game intervention to engage service users who experience psychosis and staff who work with them in activities that promote recovery

    … behaviours. By applying a research-through-design approach, this thesis will seek to create intermediate-level knowledge that is generative to the future design and development of serious games for the promotion of treatment for people who experience SMI. Method: Service Users who experience …

    bradford Repository record for The design and development of a serious game intervention to engage service users who experience psychosis and staff who work with them in activities that promote recovery (opens in a new tab)