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Showing 1 to 7 of 7 for “"General Game Playing"”.
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Simulation-Based General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. One of the main challenges such agents face is to automatically learn knowledge-based heuristics in real-time, whether …
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CADIA-Player : a general game playing agent
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games well without any human intervention, given only a description of the game rules. This forces the agents to be able to learn a strategy without having any …
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Solving general game playing puzzles using heuristics search
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles is more similar to planning algorithms than the search methods used for two- or multi-player games. General problem solving has been a topic addressed by the planning community for years. In this …
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Graph embeddings for deep learning in general game playing
General Game Playing agents can play many different games. They take as an input a description of a game written in a Game Description Language (GDL) and then infer a proper strategy for playing that game. Typically this includes learning a value function for evaluating the merit of game states, …
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Solving General Game Playing with Incomplete Information Problem using Iterative Tree Search and Language Learning
General Game Playing with Incomplete Information (GGP-II) is about developing a system capable of successfully playing incomplete information games without human intervention by just receiving their rules at runtime. Different algorithms (players) have been provided to play games in GGP-II. This …
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Non-Verbal Behaviour of a VR Agent Playing a Board Game
Imagine a scenario where you are playing a board-game within a virtual environment. In this environment, you are playing against another player. This player can converse with you, show emotions and give you the feeling of playing against a real person. This project builds on a final project done by …
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Reasoning and decisions in partially observable games
The extensive form game is a formalism used to model environments where agents make sequences of decisions, possibly in the face of uncertainty about the state of the world and the decisions made by other agents. Such games can be expressed in the form of a tree. Game-theoretic solutions to …