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Showing 1 to 20 of 37 for “"Gaming industry"”.

  1. An Analysis of the Gaming Industry in Illinois

    … 2012, Illinois passed legislation allowing Video Gaming Terminals (VGTs) outside of casinos. This legislation was passed in order to increase tax revenues from gambling in a market that had seen decreases in revenues and admissions over the past 8 years. Many mature gambling markets have also seen …

    unr Repository record for An Analysis of the Gaming Industry in Illinois (opens in a new tab)

  2. Financial characteristics of takeover targets in the gaming industry

    … characteristics of takeover target firms in the gaming industry; Logistic regression analysis was employed because the dependent variable of this study is dichotomous. By the stepwise selection procedure, six variables were identified in this study. These include size, profitability, liquidity, …

    unlv Repository record for Financial characteristics of takeover targets in the gaming industry (opens in a new tab)

  3. The peculiar problems of the gaming industry : customer retention in MMOPRGs

    In this thesis I explore the circumstance of MMORPGs losing subscribers. I suspect that they stop playing because of three intertwined and connected reasons 1. Wrong product placement 2. Only acquisition marketing 3. Not enough knowledge about the customers A survey showed that players stop playing …

    reykjavik Repository record for The peculiar problems of the gaming industry : customer retention in MMOPRGs (opens in a new tab)

  4. Communication and trust in a rapidly changing environment: Product Owners in the gaming industry

    The gaming industry in New Zealand, and the world, is rapidly growing and changing. NZ’s Interactive media sector earned $323.9 million in the year preceding the 1st of April 2020, increasing by $121 million on the previous year (New Zealand Game Developers Association Survey, 2020). The gaming

    otago-polytech Repository record for Communication and trust in a rapidly changing environment: Product Owners in the gaming industry (opens in a new tab)

  5. How a project management office can help the Icelandic gaming industry achieve its goals

    The gaming industry is a young promising industry in Iceland. In 2009, the gaming companies joined forces to support development of the industry in an organization, called Icelandic Gaming Industry (IGI). Since 2011, IGI has had a strategic plan in place that laid out direction for the …

    reykjavik Repository record for How a project management office can help the Icelandic gaming industry achieve its goals (opens in a new tab)

  6. The value chain in the Asian online gaming industry: a case study of Taiwan

    … examines the changing nature of the Asian online gaming industry and the position of Taiwan in the regional market. The evidence used was gathered through fieldwork conducted in Taiwan, Beijing and Shanghai from January to October in 2007. Firstly, it explores the situation from the perspective of …

    westminster Repository record for The value chain in the Asian online gaming industry: a case study of Taiwan (opens in a new tab)

  7. Grisilience: An Interpretivist Qualitative Case Study Of Indigenous Employees’ Success In Reaching Management And Professional Positions Within The Gaming Industry In Canada: Contributing Factors And Barriers

    … representation and advancement within Canada’s gaming industry, focusing on the Saskatchewan Gaming Corporation (SaskGaming), with comparative insights from the Saskatchewan Indian Gaming Authority (SIGA) and U.S. Tribal gaming operations. Although Indigenous participation in front-line roles at …

    southwales Repository record for Grisilience: An Interpretivist Qualitative Case Study Of Indigenous Employees’ Success In Reaching Management And Professional Positions Within The Gaming Industry In Canada: Contributing Factors And Barriers (opens in a new tab)

  8. An analysis of the effect of monopolies on the freedom to provide services with reference to the liberalisation in the e-communications industry and recent developments in the e-gaming industry

    … the e-communications sector is undertaken. This industry was previously heavily monopolised however through a gradual process of liberalisation, state monopolies were replaced by a regulatory framework that builds on principles of EU competition law. In the third chapter, an analysis of the …

    malta Repository record for An analysis of the effect of monopolies on the freedom to provide services with reference to the liberalisation in the e-communications industry and recent developments in the e-gaming industry (opens in a new tab)

  9. Militarization And Modern Gaming: An Analysis Of The Relationship Of The Military And The Video Game Industry

    … and the military itself in modern video gaming. The military's involvement includes developing its own, free of charge, video game title used as a recruitment tool, and training games used to desensitize new soldiers. Surrounding this direct involvement is a massive gaming industry that …

    eku Repository record for Militarization And Modern Gaming: An Analysis Of The Relationship Of The Military And The Video Game Industry (opens in a new tab)

  10. Casino gambling's proliferation throughout the United States: A case study of legal gaming in Louisiana

    … Throughout the U.S.: A Case Study of Legal Gaming in Louisiana examines the causes for this sudden growth and the effects that introducing casino gambling has had on one state in particular, Louisiana. The paper will take you through a brief history of gambling from its earliest roots to its …

    unlv Repository record for Casino gambling's proliferation throughout the United States: A case study of legal gaming in Louisiana (opens in a new tab)

  11. The optimal room inventory of Las Vegas casino hotels

    Room oversupply is a recent concern for Las Vegas gaming industry. The purpose of this research is to quantify this problem and try to determine whether room oversupply exists and if it does, how serious the problem is in the lodging market of Las Vegas casino hotels (the subject market). A room …

    unlv Repository record for The optimal room inventory of Las Vegas casino hotels (opens in a new tab)

  12. Reinforcing stereotypes and normative ideologies through animated subservience: "How does grand theft auto V perpetuate the dominant ideology of patriarchy through male protagonist game play?"

    … The corporatization and privatization of the gaming industry connects capitalism and patriarchy as they both execute a form of exploitative politics. The difference between fantasy and reality is explored, as moral boundaries are often crossed in Grand Theft Auto V together with aggressive …

    maynooth Repository record for Reinforcing stereotypes and normative ideologies through animated subservience: "How does grand theft auto V perpetuate the dominant ideology of patriarchy through male protagonist game play?" (opens in a new tab)

  13. Attitude of gaming employees towards problem gambling: How it affects their learning at an awareness training

    … data. The survey sample consisted of adult gaming employees in Las Vegas who attended compulsory problem gambling awareness training; What makes this topic, problem gambling, provocative is that people have difficulty accepting that the pursuit of the intangible product of …

    unlv Repository record for Attitude of gaming employees towards problem gambling: How it affects their learning at an awareness training (opens in a new tab)

  14. An empirical investigation of antecedents and consequences of loyalty for local casino customers

    … and consequences of loyalty relationship in the gaming industry. Building upon a conceptual framework of loyalty, this study proposed and tested a reduced model to investigate the relationship between the loyal behavior and its three antecedents: confidence, emotion, and switching cost. This …

    unlv Repository record for An empirical investigation of antecedents and consequences of loyalty for local casino customers (opens in a new tab)

  15. Gaming advertising and the struggle for its First Amendment rights

    … legislation and regulations that apply to gaming advertising. The research begins with the first laws enacted to govern the Louisiana lottery in the late 1890s and their application and development over the following 105 years; The project focuses on the additional Federal and State …

    unlv Repository record for Gaming advertising and the struggle for its First Amendment rights (opens in a new tab)

  16. The attitudes of key executives of international tourist hotels in Taiwan toward casino investments in Taiwan

    Casino gaming is growing. In America, casino operations have become the largest segments of the entertainment industry. In Asia, another four countries will legalize casino gambling in 1994. The growth of the gaming industry is a worldwide trend; Right now, there is an exceptional opportunity; a …

    unlv Repository record for The attitudes of key executives of international tourist hotels in Taiwan toward casino investments in Taiwan (opens in a new tab)

  17. The structure, conduct, and performance of Nevada's slot route industry

    The four largest firms in the Nevada slot route industry control over 70 percent of the industry. Its structure was shown to be highly concentrated using the Herfindahl-Herschman index; The individual slot route operators appear to conduct themselves in a non-competitive manner by differentiating …

    unlv Repository record for The structure, conduct, and performance of Nevada's slot route industry (opens in a new tab)

  18. Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts

    In recent years the video game industry has been of great importance in the business world beyond the role of a cultural medium. With its huge size and potential for more growth, the industry has attracted many newcomers. The target customers are expanding to females and elders who have not been …

    mit Repository record for Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts (opens in a new tab)

  19. The relationship between casino drop and gaming stock performance: A multivariate analysis

    In reference to the gaming industry, investors and analysts examine many different variables that affect the financial viability of the business. Areas of investigation have included competition, governmental regulation, debt structure, cash flow, visitor volume, and so on; The purpose of this …

    unlv Repository record for The relationship between casino drop and gaming stock performance: A multivariate analysis (opens in a new tab)

  20. Tactical Rhetoric: User Experience Analysis & Strategies for Game Developers

    … this knowledge to create better, more immersive gaming experiences. Ultimately, a game’s success depends on its audience and, thus, it is crucial for research to take an audience-centered approach. This study takes an academic perspective in application to industry knowledge, using a rhetorical …

    kennesaw Repository record for Tactical Rhetoric: User Experience Analysis & Strategies for Game Developers (opens in a new tab)

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