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Showing 1 to 16 of 16 for “"Gamification elements"”.

  1. Book widgets as a gamification tool to support teaching and learning in Grade 5

    Gamification has been demonstrated to be helpful in enhancing educational activities as well as motivating students to learn. This study explored the use of a gamification tool to support teachers when facing students with low levels of engagement and participation. Considering the impact of the …

    pretoria Repository record for Book widgets as a gamification tool to support teaching and learning in Grade 5 (opens in a new tab)

  2. Gamification als Führungsinstrument zur Steigerung der Mitarbeitendenmotivation – Eine Empirische Untersuchung und Handlungsempfehlungen für Unternehmen der Dienstleistungsbranche und der produzierenden Industrie im deutschsprachigen Raum

    The dissertation titled „ Gamification as a Leadership Tool for Increasing Employee Motivation: An Empirical Study and Recommendations for Companies “explores the application of gamification strategies within corporate settings to boost employee motivation and engagement. The study aims to address …

    middlesex Repository record for Gamification als Führungsinstrument zur Steigerung der Mitarbeitendenmotivation – Eine Empirische Untersuchung und Handlungsempfehlungen für Unternehmen der Dienstleistungsbranche und der produzierenden Industrie im deutschsprachigen Raum (opens in a new tab)

  3. Effects of gamification mechanisms on the behaviour of bank customers using credit cards

    RESEARCH QUESTIONS • Which gamification elements are most desired among credit card users in the banking context? • Is there a significant relationship between gamification and customer engagement, satisfaction, and intention? • Does the use of reward points in gamification influence purchasing …

    otago-polytech Repository record for Effects of gamification mechanisms on the behaviour of bank customers using credit cards (opens in a new tab)

  4. Evaluation of the implementation of a psychological behaviour change model to promote energy saving behaviour. Implementation of a mobile app with the virtual robotic head Floka

    … expressiveness. In addition, various gamification elements support the motivation for long-term use of the app.<br /><br /> In this thesis, I investigated the hypothesis that a mobile app implementing a well-known and validated behaviour change model in a theory-based manner, employing …

    bielefeld Repository record for Evaluation of the implementation of a psychological behaviour change model to promote energy saving behaviour. Implementation of a mobile app with the virtual robotic head Floka (opens in a new tab)

  5. Using Gamification to enhance student engagement at a South African Private Higher Education Institution: A DBR approach

    This study investigates the use of gamification as an instructional approach to boost student engagement in a Management Information Systems (MIS) course at a South African Private Higher Education Institution (PHEI). Utilizing a Design-Based Research (DBR) framework, the research aims to develop …

    cape-town Repository record for Using Gamification to enhance student engagement at a South African Private Higher Education Institution: A DBR approach (opens in a new tab)

  6. Using game design elements in Moodle to enhance student engagement at a Mozambican University

    … study is to propose ways of using game design elements in Moodle to enhance student engagement and learning outcomes in higher education. Moodle is currently the most widely used open-source LMS for delivering online courses in numerous countries, including Mozambique. When Moodle is well …

    cape-town Repository record for Using game design elements in Moodle to enhance student engagement at a Mozambican University (opens in a new tab)

  7. Escaping cyber attacks

    … as well as evaluate whether adding additional gamification elements would prove effective.

    reykjavik Repository record for Escaping cyber attacks (opens in a new tab)

  8. Gamification to encourage increase on healthier physical activity in younger users

    … cross-platform mobile application that would use gamification elements and to focus on younger group of population. Because of the targeted group, the design of the application was based around an approach, usually used to make profit in popular video games through microtransactions, which …

    middlesex Repository record for Gamification to encourage increase on healthier physical activity in younger users (opens in a new tab)

  9. Gamification in Knowledge Management: Increasing Motivation to Share Knowledge Using Cooperation and Inter-Team Competition

    … knowledge they possess with their organization. Gamification has proven to be a good tool for motivation, extrinsically and intrinsically. Many gamification elements have been researched within the knowledge management field; however, the ability of cooperation and inter-team competition to …

    claremont Repository record for Gamification in Knowledge Management: Increasing Motivation to Share Knowledge Using Cooperation and Inter-Team Competition (opens in a new tab)

  10. Effects of Gamification on Knowledge Acquisition: Aviation Weather Online Training

    … aspects of these games into real life (known as gamification). Motivation and engagement may be influenced by certain game mechanics and user types, which then could also impact learning. A gap still exists as to whether leaderboards and narratives impact motivation or engagement when implemented …

    embry-riddle Repository record for Effects of Gamification on Knowledge Acquisition: Aviation Weather Online Training (opens in a new tab)

  11. Enhancing Deeper Learning Using Empathy and Creativity In Role-Playing Serious Games

    … change. Serious Games integrate game design elements and gamification elements such as story, characters, score, visual objects, and rewards to create a positive mood while learning, increasing excitement, interest, motivation and engagement. Bridging the necessity for guiding learners in …

    westminster Repository record for Enhancing Deeper Learning Using Empathy and Creativity In Role-Playing Serious Games (opens in a new tab)

  12. Adaptive engagement of older adults’ fitness through gamification

    … adults, and c) the Kaleidoscope of Effective Gamification (KEG) - a design and analysis tool for helping designers design and develop gamified apps. These contributions were achieved through a phased investigative approach. The analysis of preliminary studies (Phase 1) resulted in the …

    uoit Repository record for Adaptive engagement of older adults’ fitness through gamification (opens in a new tab)

  13. Development of a Smartphone Intervention for Cognitive Bias Modification in Alcohol Abuse and Alcohol Dependence

    … prototype to a three-months intervention with gamification elements. Effects on craving and problem alcohol use were assessed through several studies with concurrent measures. A preliminary analysis with relapse data points to an effect of active training on abstinence in alcohol-dependent …

    cambridge Repository record for Development of a Smartphone Intervention for Cognitive Bias Modification in Alcohol Abuse and Alcohol Dependence (opens in a new tab)

  14. New incentives to change modes : an experimental design to reduce single-occupant vehicle commuting in Kendall Square

    … prize lotteries and a commuter dashboard with gamification elements to show employees their commuting behavior over time and keep them interested in alternative commutes over the long-run. By making transit, walking and bicycling the zero marginal cost choice while charging for parking and …

    mit Repository record for New incentives to change modes : an experimental design to reduce single-occupant vehicle commuting in Kendall Square (opens in a new tab)

  15. How does a Gamification Design Influence Students’ Interaction in an Online Course?

    <p>This study created and examined a gamification design that aimed at improving students’ interaction in a graduate level online course. By using a design-based research approach, the study investigated the application of principles from Self-Determination Theory in the gamification design and its …

    syracuse-diss Repository record for How does a Gamification Design Influence Students’ Interaction in an Online Course? (opens in a new tab)

  16. Systematische Übersicht und Bewertung digitaler Interventionen zur Diabetesprävention und –versorgung

    … It describes the evaluation of a hypothetical gamification-based smartphone application for weight loss in overweight and obese adolescents (publication 4). As a last step, an umbrella review (publication 5) systematically analysed the effectiveness of telemedicine interventions in diabetes, …

    qucosa-diss