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Showing 1 to 9 of 9 for “"Games user research"”.

  1. Vixen: a games user research tool for collection and interactive visualization of usertesting data

    … and exploration of relationships in usertesting data. For example, data from players' in-game movement can be combined with interview data or questionnaire results. However, the process of amalgamation is not straightforward, because the underlying data often exists in different …

    uoit Repository record for Vixen: a games user research tool for collection and interactive visualization of usertesting data (opens in a new tab)

  2. GURB : the game user research blueprint

    … are under more pressure to create successful games due to the increase of competition and emerging technologies. The need for Games User Research (GUR) is becoming more important in order to ensure that the player experience matches with the game’s design intention. GUR helps validate …

    uoit Repository record for GURB : the game user research blueprint (opens in a new tab)

  3. Synthesizing play: exploring the use of artificial intelligence to evaluate game user experience

    Digital games are a complex interactive medium providing a multitude of different experiences. The field of games user research (GUR) is dedicated to investigating and optimizing user experience in games. Such inquiries are of both commercial and academic importance, enhancing product quality and …

    uoit Repository record for Synthesizing play: exploring the use of artificial intelligence to evaluate game user experience (opens in a new tab)

  4. Aiding the experts: how artificial intelligence can augment expert evaluation with PathOS+

    Within games user research (GUR) predictive methods like expert evaluation are good for getting easy insights on a game in development but may not accurately reflect the player experience. On the other hand, experimental methods like playtesting can accurately capture the player experience but are …

    uoit Repository record for Aiding the experts: how artificial intelligence can augment expert evaluation with PathOS+ (opens in a new tab)

  5. Moving towards enhancing playtesting reports through data visualization

    … process aimed at improving the quality of games through gameplay data collection and identification of design issues. Visualization techniques are currently being employed to help integrate quantitative and qualitative data. However, two existing challenges are to determine the level of …

    uoit Repository record for Moving towards enhancing playtesting reports through data visualization (opens in a new tab)

  6. I remember, at least I think I do : An investigation into emotional memories and our perception of them over time

    … as well as insight into designing and utilizing games and entertainment as a means of learning. The result of this work can be allocated into three primary categories. i) Designing games for play-learners ii) Identifying memorable information using new and existing methods iii) Understanding …

    uoit Repository record for I remember, at least I think I do : An investigation into emotional memories and our perception of them over time (opens in a new tab)

  7. Evaluating social and cognitive effects of video games using electroencephalography.

    Games User Research (GUR) is an area of evaluative player research and human-computer interaction (HCI) that aims to improve games, focused on a player’s understanding and on their experience when playing games. In this field, techniques are available to measure and understand user experience. …

    uoit Repository record for Evaluating social and cognitive effects of video games using electroencephalography. (opens in a new tab)

  8. Beyond the noise: an exploration of informative sound design in video games

    Informative sounds in video games are those that are played with a functional purpose. These sounds are meant to inform the player of some change in the state of the game, be it in their character’s status or something in the environment around them. This thesis seeks to deepen the understanding of …

    uoit Repository record for Beyond the noise: an exploration of informative sound design in video games (opens in a new tab)

  9. Exploring game analytics solutions for data-driven user research in indie studios

    User research methodologies can be applied to games for the purposes of evaluating and improving them. Performing user testing during game development can highlight issues in gameplay early on, generally improving the end product. However, this evaluation can be costly, requiring frequent user

    uoit Repository record for Exploring game analytics solutions for data-driven user research in indie studios (opens in a new tab)