Global ETD Search
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Showing 1 to 1 of 1 for “"Game-Playing AI"”.
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Single-player to Two-player Knowledge Transfer in Atari 2600 Games
Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the potential instability in the training process. It is proposed that a reinforcement learning algorithm can train more efficiently and achieve improved …