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Showing 1 to 1 of 1 for “"Game theory--Computer simulation; Games of strategy (Mathematics)"”.

  1. ARIMAA: developing a higher ranked fall back move generator using a relational database

    Our approach to playing the game of Arimaa understands that the game was created to showcase the limits of brute force computing power. Using a relational database, we will be able to view similar situations that have already been played out, inventory a number of suitable reactions and make the …

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