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Showing 1 to 20 of 88 for “"Game play"”.

  1. The physiological load imposed on basketball players during game play

    … the intensities of work and the patterns of play during men's basketball and, in addition, to investigate the exercise metabolism that meets the energy demands of participation. Eight (8) male basketball players participating in the 1992 National Basketball League (NBL) were monitored during …

    vu-aus Repository record for The physiological load imposed on basketball players during game play (opens in a new tab)

  2. Learning, Game Play, and Convergence of Behavior in Evolving Social Networks

    … information, but also use the information to play a coordination game with a selected group of opponents that one is connected with. All individuals update their strategies based on a naive learning process within a separate influence network in which information is disseminated. The selection …

    vt Repository record for Learning, Game Play, and Convergence of Behavior in Evolving Social Networks (opens in a new tab)

  3. The Effect Of Cooperative Gameplay On Aggression And Prosociality In Violent Video Game Play

    … (if any) the context (isolated vs. social) of playing different types (violent vs. non-violent) of video games have on people's aggression and positive social behaviors. Participants were randomly assigned to play either a violent video game or a non-violent video game in an isolated context or …

    mississippi Repository record for The Effect Of Cooperative Gameplay On Aggression And Prosociality In Violent Video Game Play (opens in a new tab)

  4. Not just in it to win it : inclusive game play in an MIT dorm

    The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have been historically marginalized. Women are among those individuals most …

    mit Repository record for Not just in it to win it : inclusive game play in an MIT dorm (opens in a new tab)

  5. A Longitudinal Investigation of the Effect of Violent Video Game Play on Capability for Suicide

    … previous studies to examine the impact of video game play on capability for suicide. Participants (n = 63) were randomly assigned to a violent or non-violent video game condition and fearlessness about death and pain tolerance were assessed at baseline, following exposure to video game play, and …

    usm Repository record for A Longitudinal Investigation of the Effect of Violent Video Game Play on Capability for Suicide (opens in a new tab)

  6. The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls

    The effects of violent video game play on hostility and support for violence are unclear. Previous studies have shown increases, decreases or no effect at all. At the time of the first study (2007) it was unclear if attitudes and opinions within a game persisted after game play. Also unknown was …

    cape-town Repository record for The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls (opens in a new tab)

  7. Press trigger for morality: an exploration into the role of moral development, moral decision-making and video game play.

    Due to concerns over the psychological effects of playing video games, research into the role of morality and video games needed to be investigated. Some video games contain controversial, potentially morally questionable content, and numerous video games involve moral narratives or require the …

    bournemouth Repository record for Press trigger for morality: an exploration into the role of moral development, moral decision-making and video game play. (opens in a new tab)

  8. The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena

    <p>Problematic video game play is becoming a more frequent clinical presentation, and currently there is no standard way of measuring this phenomenon. This study operationalized this construct in a way that accurately reflects the existing literature and attempted to construct a valid measure based …

    emich Repository record for The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena (opens in a new tab)

  9. Reinforcing stereotypes and normative ideologies through animated subservience: "How does grand theft auto V perpetuate the dominant ideology of patriarchy through male protagonist game play?"

    … ideology of patriarchy through male protagonist game play. Analyzing data obtained from 10 semi-structured interviews, findings were transcribed and established according to themes and sub-themes. The literature review examines masculinities and the objectification of women in conjunction with …

    maynooth Repository record for Reinforcing stereotypes and normative ideologies through animated subservience: "How does grand theft auto V perpetuate the dominant ideology of patriarchy through male protagonist game play?" (opens in a new tab)

  10. The role of video game violence in hostile affect, cognitions and attributional style among adolescent players: Volume 1

    … investigate the short-term influences of video game play on aggression-related psychological states (including affect, cognitions, attributions and behavioural tendencies). More specifically, efforts were directed at establishing psychological effects of video games, which are causally related …

    cent-lancashire Repository record for The role of video game violence in hostile affect, cognitions and attributional style among adolescent players: Volume 1 (opens in a new tab)

  11. On Psycho-physiological Player-centric Game Experiences

    Computer games continue to receive increasing attention in industry and academia as a new kind of media, a new research focal point, a new art-form and an influential cultural force. However, compared to the significant economic and cultural impact and maturity of the game industry, the academic …

    unsw Repository record for On Psycho-physiological Player-centric Game Experiences (opens in a new tab)

  12. Video Game Engagement And Pathology: Relationships Between Gaming Habits And Gaming Experience, Psychopathology, And Personality Variables

    <p>With the rise in video game play, many experts have become concerned about negative consequences from game play, such as aggression, decreased academic performance, and even addiction. It has been very difficult to establish criteria for video game addiction or even to distinguish addicted …

    nodak Repository record for Video Game Engagement And Pathology: Relationships Between Gaming Habits And Gaming Experience, Psychopathology, And Personality Variables (opens in a new tab)

  13. THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME

    <p>In recent years, computer games have become a common form of entertainment. Fast advancement in computer technology and internet speed have helped entertainment software developers to create graphical games that keep a variety of players’ interest. The emergence of artificial intelligence …

    csusb Repository record for THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME (opens in a new tab)

  14. Detecting Learning Styles in Video Games

    <p>Video games are increasingly becoming more intelligent, able to adapt themselves to the individual gamer. Learning styles are a set of models used to categorize people into different types of learners to explain why some people learn better through different methods. Since learning and …

    calpoly Repository record for Detecting Learning Styles in Video Games (opens in a new tab)

  15. The effect of violent video game playing on gamer's views of victims of crime

    … explore the relationship between violent video game play and attitudes towards victims. As the violent genre of games become more popular and as the graphics and content becomes even more realistic and immersive, there has been concern that this media form offers a different perspective on …

    nott-trent Repository record for The effect of violent video game playing on gamer's views of victims of crime (opens in a new tab)

  16. Positional characteristics and movement pattern differences in professional part time soccer

    … movement activity were made (1) training versus games (2) standard of opponents (Full Time v Part Time) and (3) home versus away. A total of 28 games were recorded during the 2019-2020 competitive season, using a Global Positioning System device (GPS) sampling at 10 Herz (HZ) (PlayerTek, Catapult …

    abertay Repository record for Positional characteristics and movement pattern differences in professional part time soccer (opens in a new tab)

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