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Showing 1 to 20 of 51 for “"Game engine"”.

  1. Towards Automatic Parallel Game Engine Architectures

    As video games steadily increase in complexity and detail, game engines must also improve to be able to support both rapid and modular development while still maintaining high performance. Component-based architectures have been shown to be effective for allowing developers to rapidly create …

    unr Repository record for Towards Automatic Parallel Game Engine Architectures (opens in a new tab)

  2. Game engine architecture : A comprehensive view

    Game development is an ever growing interdisciplinary field. A variety of different skill sets need to come together to create a professional game. These range from art, audio and design through programming and development. It is difficult to isolate the different disciplines in game development …

    njit Repository record for Game engine architecture : A comprehensive view (opens in a new tab)

  3. A simplified game engine for a game development course

    The Video Game industry is maturing. Success in the video game industry relies on many things, including marketing, sound business practises, and top notch technical implementation. Games Engines are software systems that facilitate game production. The growth of the game industry has increased the …

    cape-town Repository record for A simplified game engine for a game development course (opens in a new tab)

  4. A game engine based digital twin framework enabling next-gen manufacturing

    Research into digital twins technology for automation and infrastructure is a new and prosperous field that is at the cutting-edge of current technology. Big data analytics, cloud computing, augmented reality and Internet of Things (IoT) have been around for a couple of years, and digital twin …

    middlesex Repository record for A game engine based digital twin framework enabling next-gen manufacturing (opens in a new tab)

  5. Design and task analysis for a game-based shiphandling simulator using an open source game engine (DELTA3D)

    … The goal was to develop a proof-of concept game-based simulator that uses 3D graphics to replicate basic tasks executed onboard the YPs. Two missions were selected for a brief task analysis study to determine the design of the respective game scenario and requirements. The design process …

    nps Repository record for Design and task analysis for a game-based shiphandling simulator using an open source game engine (DELTA3D) (opens in a new tab)

  6. Development and demonstration of a high-performance Gaussian puff model for nuclear emergency training scenarios in unity game engine

    Prompt decision making and implementation of protective actions in the event of a nuclear or radiological emergency require detailed preparations and training. Computer models provide an avenue to simulate the presence of radioactive sources and/or releases of radioactive material safely, but the …

    uoit Repository record for Development and demonstration of a high-performance Gaussian puff model for nuclear emergency training scenarios in unity game engine (opens in a new tab)

  7. Deeper : adventures in procedural game development in Rust

    … but it is not entirely clear what an effective game engine technology stack might look like in Rust. As the website 'Are We Game Yet?' remarks: ”We have the blocks, bring your own glue”, our contribution is an exploration and analysis of what an example of this glue could look like in …

    reykjavik Repository record for Deeper : adventures in procedural game development in Rust (opens in a new tab)

  8. DISE : a game technology-based digital interactive storytelling framework

    … Storytelling Framework. Using software engineering methodology and framework development methods, we aim to design a full Interactive Storytelling system involving a story manager, a character engine, an action engine, a planner, a 3D game engine and a set of editors for story data, …

    liverpool-jm Repository record for DISE : a game technology-based digital interactive storytelling framework (opens in a new tab)

  9. Interpretation at the Controller's Edge: The Role of Graphical User Interfaces in Virtual Archaeology

    … the implications of a GUI created with the game engine Unity 3D (Unity) for a series of SFM models recorded at a structure known as the Area B House at the ancient central Italian city of Gabii. Unity's capabilities as a game engine allow for an embodied, reflexive, and design-centered …

    arkansas Repository record for Interpretation at the Controller's Edge: The Role of Graphical User Interfaces in Virtual Archaeology (opens in a new tab)

  10. TaleBlazer : implementing a multiplayer server for location-based augmented reality games

    TaleBlazer is a location-based, augmented reality game engine that allows users to both design their own games as well as play them on mobile devices. This thesis explores the addition of a multiplayer option that would allow users to design and play games involving multiple players in a single …

    mit Repository record for TaleBlazer : implementing a multiplayer server for location-based augmented reality games (opens in a new tab)

  11. Improving economics education outcomes through gamification and simulation

    … to translate concepts in microeconomics to games in an attempt to improve educational outcomes at the high school and college level. Two different kinds of educational economics games are explored and described in detail, with the second having been implemented using the Unity game engine. …

    mit Repository record for Improving economics education outcomes through gamification and simulation (opens in a new tab)

  12. Virtual urban traffic network simulator

    … The simulator was implemented using the C4 game engine and OpenGL. The simulator is capable of producing both 3- and 2-dimensional visualizations of a traffic network. In this thesis, I describe the key components of the simulator, the necessary inputs, and the expected outputs. I verify …

    mit Repository record for Virtual urban traffic network simulator (opens in a new tab)

  13. Muted Blue

    … but can be enjoyed by every age group. Unreal 4 game engine along with other 3D packages made it possible to develop a Virtual Reality experience that can be used as a complimentary piece that can possibly exist along side a museum exhibit.

    vt Repository record for Muted Blue (opens in a new tab)

  14. A system for procedurally generating puzzles for games

    … for procedurally generating puzzles for video games and interactive fiction. The system has the goals of producing solvable and flexible general-purpose puzzles through the use of simple tools targeted at small development teams. The system is implemented as two graphical tools built with the …

    mit Repository record for A system for procedurally generating puzzles for games (opens in a new tab)

  15. Quadrasense : immersive UAV-based cross-reality environmental sensor networks

    … imaging system, a Head-Mounted-Display, a video game engine and a commodity computer. Users may move between any of the three modes of interaction, in real-time, through a singular visual interface. Utilizing an environment built with video game technology, a system was developed that can track …

    mit Repository record for Quadrasense : immersive UAV-based cross-reality environmental sensor networks (opens in a new tab)

  16. Unsupervised monocular depth estimation: Learning to generalize

    … by (i) providing synthetic training data via the game engine Grand Theft Auto V (GTAV) and (ii) applying data augmentation techniques that are consistent with the camera intrinsic parameters of the model.

    uiuc Repository record for Unsupervised monocular depth estimation: Learning to generalize (opens in a new tab)

  17. EGGG : The extensible graphical game generator

    An ontology of games was developed, and the similarities between games were analyzed and codified into reusable software components in a system called EGGG, the Extensible Graphical Game Generator. By exploiting the similarities between games, EGGG makes it possible for someone to create a fully …

    mit Repository record for EGGG : The extensible graphical game generator (opens in a new tab)

  18. How Does VR Enhance or Detract from the Value of Interactive Visualization Tools for Planning and Stakeholder Engagement?

    … visualization tools were created using the Unity game engine, and these tools consisted of representations of existing conditions and potential management scenarios for two areas of concern within the watershed. Both tools were tested through open house events and workshops. Data were collected …

    royalroads Repository record for How Does VR Enhance or Detract from the Value of Interactive Visualization Tools for Planning and Stakeholder Engagement? (opens in a new tab)

  19. Time, Space and Agency: A Dynamical Approach to Narrative in New-Media Artwork

    … contemporary art practices and the use of 3D game engine platforms, narrative forms framed in the new-media art field.

    de-montfort Repository record for Time, Space and Agency: A Dynamical Approach to Narrative in New-Media Artwork (opens in a new tab)

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