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Showing 1 to 5 of 5 for “"Game character"”.

  1. Player-character identification by personality matching, perceived personalization and positive/negative in-game experience

    Player-character identification is that video-game players adopt the perspective of a game character during gameplay as a part of their own identity. Player-character identification can be established through several psychological mechanisms, including perspective taking, presence, idealization, …

    uiuc Repository record for Player-character identification by personality matching, perceived personalization and positive/negative in-game experience (opens in a new tab)

  2. Violent Video Game Playing, Moral Reasoning, and Attitudes Towards Violence in Adolescents: Is There a Connection?

    … relationship among adolescents’ violent video game playing patterns, habits and attitudes, their levels of moral reasoning, and their attitudes towards violence in real life was investigated. In addition, gender differences were addressed. The mixed-methodology was employed combining …

    brock Repository record for Violent Video Game Playing, Moral Reasoning, and Attitudes Towards Violence in Adolescents: Is There a Connection? (opens in a new tab)

  3. The Proteus Effect and Gaming: The Impact of Digital Actors and Race in a Virtual Environment

    … example of this favoritism resides within video game design, where over 50% of player-controlled game characters are White, and less than 40% are Black (Leonard, 2007). Leonard also wrote that Black game characters are more likely to conform to Black stereotypes (e.g. play sports, or involved in …

    embry-riddle Repository record for The Proteus Effect and Gaming: The Impact of Digital Actors and Race in a Virtual Environment (opens in a new tab)

  4. The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls

    The effects of violent video game play on hostility and support for violence are unclear. Previous studies have shown increases, decreases or no effect at all. At the time of the first study (2007) it was unclear if attitudes and opinions within a game persisted after game play. Also unknown was …

    cape-town Repository record for The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls (opens in a new tab)

  5. Judging a Game by Its Cover: the Development of a Fairer Framework for Analysing Gender in Video Games

    … has been prevalent for many years. The video game sector is no exception. Realistic graphics and immersive storylines mean that the inclusion of diverse personas is vital in ensuring that video games are accessible to everyone (Jin, 2012). A mirror of society, games have the power to influence …

    de-montfort Repository record for Judging a Game by Its Cover: the Development of a Fairer Framework for Analysing Gender in Video Games (opens in a new tab)