Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 4 of 4 for “"Game audio"”.
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A Game of Musical Layers: An Investigation into the use of a Vertical Layering Soundtrack as an Integral part of the of the Information System of a Video Game
This thesis contributes to the field of game audio research by investigating the hypothesis that a vertical layering musical soundtrack can be used as an integral part of the information system of a video game. The concept of dynamically controlling music through multiple layers, as well as the …
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Multi-modal reinforcement learning with videogame audio to learn sonic features
Most videogame reinforcement learning (RL) research only deals with the video component of games, even though humans typically play games while experiencing both audio and video. Additionally, most machine learning audio research deals with music or speech data, rather than environmental sound. We …
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PEDAGOGY OF VIDEO-GAME SCORING FOR COLLEGIATE APPLICATION AND AN ORIGINAL SCORE FOR THE NINTENDO SWITCH TITLE, RENAINE
<p>Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based …
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Beyond the noise: an exploration of informative sound design in video games
Informative sounds in video games are those that are played with a functional purpose. These sounds are meant to inform the player of some change in the state of the game, be it in their character’s status or something in the environment around them. This thesis seeks to deepen the understanding of …