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Showing 1 to 15 of 15 for “"Game addiction"”.

  1. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach

    <p>This study investigated risk for problem video game play (PVGP) and motivation for play in emerging adult college students. A sample of 700 undergraduate students were recruited to participate in an online survey. A person-centered approach was utilized to examine risk for PVGP, and found three …

    wayne-thes Repository record for Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach (opens in a new tab)

  2. (Don't) Stop Playing That Game: A Rhetorical Analysis of the Video Game Addiction Stereotype

    <p>The growing popularity of game addiction discourse has necessitated study of how video game critics rhetorically construct addiction. In the following thesis, I analyze contemporary examples of texts that link game addiction to drug abuse. I use Robert Cover’s analysis of how game addiction

    wku-diss Repository record for (Don't) Stop Playing That Game: A Rhetorical Analysis of the Video Game Addiction Stereotype (opens in a new tab)

  3. Video Game Addiction and Engagement in Adult Gamers: Differentiation Based on Relationships with Health and Functioning

    Video game addiction now has a tentative diagnosis in the DSM-5, with its validity hinging on differentiation from close constructs and demonstrable negative consequences. Investigations of candidate consequences have produced mixed results. Deleterious correlates vary across studies, and the few …

    vu-aus Repository record for Video Game Addiction and Engagement in Adult Gamers: Differentiation Based on Relationships with Health and Functioning (opens in a new tab)

  4. A Study on Internet Addiction in Male and Female Teenagers and Their Association with Feelings of Depression and Thoughts of Suicide

    … relationship between the risk level of internet addiction and types of internet addiction with feelings of depression and thoughts of suicide. The study analyzed data from 73,238 persons obtained through an on-line survey of youth health patterns in 2010 by applying the weighted value. Also the …

    ajou Repository record for A Study on Internet Addiction in Male and Female Teenagers and Their Association with Feelings of Depression and Thoughts of Suicide (opens in a new tab)

  5. Pengaruh kecanduan game online terhadap penyesuaian sosial pada remaja di Malang

    … oleh kalangan remaja saat ini adalah media game online. Seseorang yang terikat pada kebiasaan yang sangat kuat dan tidak bisa lepas untuk bermain game online dapat dikatakan bahwa orang tersebut telah Kecanduan game online, yang ditandai dengan adanya dorongan untuk melakukan secara terus …

    malang Repository record for Pengaruh kecanduan game online terhadap penyesuaian sosial pada remaja di Malang (opens in a new tab)

  6. Leveling Up: How Posters on r/StopGame Describe Video Gaming, Its Consequences, and Trying to Stop

    Video games are a major source of entertainment in the United States today, but they may also be understood to be addictive when considering the ways addiction involves chemicals that are naturally occurring in the human body. Video game addiction, then, might be a serious life issue. Analyzing …

    houston Repository record for Leveling Up: How Posters on r/StopGame Describe Video Gaming, Its Consequences, and Trying to Stop (opens in a new tab)

  7. An Examination of Correlates of Video Game and Internet Addiction

    Within the field of addiction, there is a growing body of research surrounding the phenomenon of electronic media addiction. Internet addiction has a growing research base, and evidence is emerging that video game addiction may also be a diagnosable disorder. Many believe that research justifies …

    ohiolink Repository record for An Examination of Correlates of Video Game and Internet Addiction (opens in a new tab)

  8. Video Game Engagement And Pathology: Relationships Between Gaming Habits And Gaming Experience, Psychopathology, And Personality Variables

    <p>With the rise in video game play, many experts have become concerned about negative consequences from game play, such as aggression, decreased academic performance, and even addiction. It has been very difficult to establish criteria for video game addiction or even to distinguish addicted …

    nodak Repository record for Video Game Engagement And Pathology: Relationships Between Gaming Habits And Gaming Experience, Psychopathology, And Personality Variables (opens in a new tab)

  9. The cognitive, physiological and behavioural indicators of excessive and regular video gaming

    … has shown that a significant proportion of video gamers are gaming excessively, in that they report suffering significant negative consequences as a result of uncontrollable gaming. Subsequently, there has been debate as to whether excessive gaming constitutes an addiction. The primary aim of this …

    aus-cath Repository record for The cognitive, physiological and behavioural indicators of excessive and regular video gaming (opens in a new tab)

  10. The cognitive, physiological and behavioural indicators of excessive and regular video gaming

    … has shown that a significant proportion of video gamers are gaming excessively, in that they report suffering significant negative consequences as a result of uncontrollable gaming. Subsequently, there has been debate as to whether excessive gaming constitutes an addiction. The primary aim of this …

    anu Repository record for The cognitive, physiological and behavioural indicators of excessive and regular video gaming (opens in a new tab)

  11. Long term effects of video and computer game heavy use on health, mental health and education outcomes among adolescents in the U.S.

    Video and computer gaming addiction, also called gaming disorder and pathological gaming, is an emerging behavioral problem for adolescents. Previous studies have investigated the associated negative outcomes of this putative mental health problem, such as academic failure, physical and mental …

    uiuc Repository record for Long term effects of video and computer game heavy use on health, mental health and education outcomes among adolescents in the U.S. (opens in a new tab)

  12. The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena

    <p>Problematic video game play is becoming a more frequent clinical presentation, and currently there is no standard way of measuring this phenomenon. This study operationalized this construct in a way that accurately reflects the existing literature and attempted to construct a valid measure based …

    emich Repository record for The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena (opens in a new tab)

  13. Social and emotional aspects of World of Warcraft players

    lethbridge

  14. Exploring problematic online gaming: A qualitative approach

    … Massively Multiplayer Online Role-Playing Games (MMORPGs), has become a very popular pastime and often is the subject of scrutiny in the literature regarding problematic play. This study aimed to develop a better understanding of problematic online gaming by recruiting and interviewing …

    purdue-thes Repository record for Exploring problematic online gaming: A qualitative approach (opens in a new tab)