Global ETD Search
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Showing 1 to 3 of 3 for “"Game Tree Search"”.
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CADIA-Player : a general game playing agent
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games well without any human intervention, given only a description of the game rules. This forces the agents to be able to learn a strategy without having any …
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Approximate inference in graphical models
… Chapter 3 derives the first probabilistic game tree search algorithm. Chapter 4 provides a novel expressive model for inference in psychometric questionnaires. Chapter 5 develops a model for the topics of large corpora of text documents, conditional on document metadata, with a focus on …
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Reasoning and decisions in partially observable games
The extensive form game is a formalism used to model environments where agents make sequences of decisions, possibly in the face of uncertainty about the state of the world and the decisions made by other agents. Such games can be expressed in the form of a tree. Game-theoretic solutions to …