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Showing 1 to 4 of 4 for “"Game Spaces"”.

  1. Experiencing the Game: an Interpretive, Multi-Case Study of Video Game Spaces Using the Philosophies of John Dewey

    Video games are widely regarded as sources of entertainment and research suggests theymay also possess an untapped educational potential (Gee, 2008; Squire, 2011). Though trending positively, the research on the educational efficacy of video games as been slow and primarily evaluates static game …

    alabama Repository record for Experiencing the Game: an Interpretive, Multi-Case Study of Video Game Spaces Using the Philosophies of John Dewey (opens in a new tab)

  2. Women's Influence on Culture in Collegiate Esports

    … sport along gendered lines. In competitive video game spaces, women are targets of harassment and toxic speech more often than men, leading to the need for coping strategies. This thesis looked at collegiate esports teams to see if men and women felt similarly about team culture and inclusion …

    vt Repository record for Women's Influence on Culture in Collegiate Esports (opens in a new tab)

  3. Video game rhetoric and materialist contingency: genre, circulation, and narrative

    … the development of Dragon Quest, a video game created for Nintendo’s Famicom game console. I argue Dragon Quest provides insights into the rhetorical techniques that comprise video game design. Attending to Dragon Quest as digital rhetoric highlights how rhetorical contingencies shape the …

    uiuc Repository record for Video game rhetoric and materialist contingency: genre, circulation, and narrative (opens in a new tab)

  4. Imageability and Intelligibility in 3D Game Environments Examining Experiential and Cultural Influence on the Design Process

    The games industry has developed online multiplayer three-dimensional game worlds that allow players from different geographical locations to engage in competitive and cooperative gameplay together. This has enabled players from different cultures to inhabit the same virtual game world, bypassing …

    cent-lancashire Repository record for Imageability and Intelligibility in 3D Game Environments Examining Experiential and Cultural Influence on the Design Process (opens in a new tab)