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Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 17 of 17 for “"Game Engines"”.

  1. Towards Automatic Parallel Game Engine Architectures

    As video games steadily increase in complexity and detail, game engines must also improve to be able to support both rapid and modular development while still maintaining high performance. Component-based architectures have been shown to be effective for allowing developers to rapidly create …

    unr Repository record for Towards Automatic Parallel Game Engine Architectures (opens in a new tab)

  2. Outdoor augmented reality n-th game editing suite

    … to be a comprehensive Augmented Reality game development tool. Augmented Reality provides players a view of the real world augmented with virtual characters and information. Augmented Reality has proved to be a valuable educational tool, but bridging the gap between experimental game

    mit Repository record for Outdoor augmented reality n-th game editing suite (opens in a new tab)

  3. Possession

    … central formal proposition is the unplayable game as the nervous architecture for mechatronic systems: a framework in which the suspension of a game engine becomes the generative condition of physical action rather than its failure. The game runs without a player. The visitor’s body inhabits …

    washington Repository record for Possession (opens in a new tab)

  4. A Modular Approach to the Development of Interactive Augmented Reality Applications.

    … framework that resulted from our approach into game engines to enable the creation and visualization of immersive virtual reality experiences. We address issues in the development process of AR systems and provide a solution for reducing the time, cost and barrier of entry for development while …

    uwo Repository record for A Modular Approach to the Development of Interactive Augmented Reality Applications. (opens in a new tab)

  5. EUKARYO: An Agent-Based, Interactive, Virtual Reality Simulation of a Eukaryotic Cell

    Game engines provide sophisticated tools for rendering virtual environments. Their capabilities make them suitable for constructing detailed virtual environments. In this thesis, we present Eukaryo, an interactive, 3D model of a eukaryotic cell that was implemented in Unity and Unreal Engine. …

    calgary Repository record for EUKARYO: An Agent-Based, Interactive, Virtual Reality Simulation of a Eukaryotic Cell (opens in a new tab)

  6. Virtual Reality Engine Development

    … that persist, however. Many modern graphics/game engines still do not provide developers with an intuitive or adaptable interface to incorporate these new technologies. Those that do, tend to think of VR as a novelty afterthought, and even then only provide tailor-made extensions for specific …

    calpoly Repository record for Virtual Reality Engine Development (opens in a new tab)

  7. Enhancing Mobile Devices through Code Offload

    … Activities such as web browsing, casual game play, media playback, and document reading are now as common on mobile devices as on full-sized desktop systems. However, developers are still constrained by the inherent resource limitations of mobile devices. Unlike desktop systems, mobile …

    duke Repository record for Enhancing Mobile Devices through Code Offload (opens in a new tab)

  8. Virtual Worlds and Conservational Channel Evolution and Pollutant Transport Systems (Concepts)

    … a realistic 3D environment using open source game engines, while at the same time, conveying at least the equivalent information that was presented in the 1D numerical model.

    mississippi Repository record for Virtual Worlds and Conservational Channel Evolution and Pollutant Transport Systems (Concepts) (opens in a new tab)

  9. Issues involved in Real-Time Rendering of Virtual Environments

    … is based not on proprietary commercial 3D game engines, but on international open standard programming languages and API's, while leaving the user to freely select and use his/her 3D character-modeling package of choice. However, several shortcomings in both hardware and software became …

    vt Repository record for Issues involved in Real-Time Rendering of Virtual Environments (opens in a new tab)

  10. Label-Efficient Visual Understanding with Consistency Constraints

    … of synthetic visual data with annotations from game engines effortlessly. In this dissertation, we explore how to utilize the unlabeled data and synthetic labeled data for various visual tasks, aiming to replace or reduce the direct supervision from the manual annotations. The key idea is to …

    vt Repository record for Label-Efficient Visual Understanding with Consistency Constraints (opens in a new tab)

  11. Small Tales

    <em>Small Tales</em> is a 2D video game with hand drawn and watercolor painted assets that incorporates a series of vignettes centered on the collection of artifacts. Growing up, I experimented with and investigated a wide variety of media, such as Alice and GameMaker but ultimately decided to …

    vt Repository record for Small Tales (opens in a new tab)

  12. Mapping a lived experience in landscape: An artist’s analysis of GPS and GIS data

    … community mapping project that combined 3D game engines, geospatial data and audio-visual documentation of residents’ participation in arts practices into a 3D interactive model. The next intervention is a dérive in Lisbon documenting perceived relationships between matter and memory on a …

    plymouth Repository record for Mapping a lived experience in landscape: An artist’s analysis of GPS and GIS data (opens in a new tab)

  13. Contributions to Big Geospatial Data Rendering and Visualisations

    … which are commonly found within rendering and game engines. When combined with computer game technologies, a modern geographical information system capable of advanced rendering and data visualisations are achievable. We have investigated the combination of big geospatial data, and computer …

    liverpool-jm Repository record for Contributions to Big Geospatial Data Rendering and Visualisations (opens in a new tab)

  14. An investigation of online multiplayer game development within the context of novice development team with the help of a generic multiplayer framework

    The multiplayer games have constantly evolved over the years to incorporate numerous elements such as competitiveness, synchronised gameplay, ranking system, leader boards, etc, to propel the multiplayer games and eSports industry. Online multiplayer games are a popular form of entertainment, and …

    abertay Repository record for An investigation of online multiplayer game development within the context of novice development team with the help of a generic multiplayer framework (opens in a new tab)

  15. Utilizing modern virtual reality technology in software development for city planning

    … and developing environments, such as game engines and 3D modeling studios have become more available for consumers and developers. Therefore, the opportunities for virtual reality technology requires revisiting. The goal of this study is to find software development opportunities for …

    helsinki Repository record for Utilizing modern virtual reality technology in software development for city planning (opens in a new tab)

  16. Towards Intelligent Videogame Generation

    … efficient media pipelines. Nevertheless, videogame development remains a resource-intensive endeavor. Videogames are complex soft real-time systems that necessitate meticulous modeling of 3D objects, animations, graphical effects, physics, and intelligent agents. The collaborative efforts of …

    trento Repository record for Towards Intelligent Videogame Generation (opens in a new tab)

  17. INVESTIGATION INTO GAME-BASED CRISIS SCENARIO MODELLING AND SIMULATION SYSTEM

    … into a design of hypothetical crisis game. Many complex tasks during development of emergency circumstance provide an opportunity for practitioners to train their skills, which are situation analysis, decision-making, and coordination procedures. While the training in physical workouts …

    liverpool-jm Repository record for INVESTIGATION INTO GAME-BASED CRISIS SCENARIO MODELLING AND SIMULATION SYSTEM (opens in a new tab)