Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 7 of 7 for “"Game Based Learning (GBL)"”.
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Gamification: Game-based Learning / Serious Games and 21st Century Soft Skill Development in Nursing Education
… of 21st century skills through gamification, game-based learning (GBL), and serious games in nursing education in institutions of higher education in the United States. This paper reviews the history of gamification in nursing pedagogy through three domains of research. It includes an overview …
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Evaluating Teaching Approaches Used In Social Sciences by Intermediate Phase Educators in the Vhembe West District, Limpopo Province
… teaching approaches, such as cooperative learning, flipped classroom strategies, Game-Based Learning (GBL), and Project-Based Learning (PBL), are widely regarded as effective in promoting learner engagement and conceptual understanding in the Social Sciences. However, their application …
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Innovations in Game-based Learning: How Lead Users Created Minecraft: Education Edition
… users, I apply lead user research methods to the game-based learning (GBL) market to determine if lead users play a major role in developing functionally significant innovations in a specific GBL product, Minecraft: Education Edition. I find that lead users (teachers) are in fact the originators …
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Game-Based Learning to Promote Complex Problem-Solving Capabilities
… CPS processes can be promoted only in specific learning environments that simulate the uncertainty, unpredictability and uncontrollability of dynamic complex systems. Games can function as CPS learning environments because of their potential to (a) simulate authentic CPS dynamics in realistic …
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Empirical evidence that proves a serious game is an educationally effective tool for learning computer programming constructs at the computational thinking level
… their easy engagement and motivational nature, games predominantly in young age groups, have been omnipresent in education since ancient times. More recently, computer video games have become widely used, particularly in secondary and tertiary education, as a method of enhancing the …
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Aprendizagem baseada em jogos : realidade aumentada no ensino de sólidos geométricos
As tecnologias digitais têm vindo a aumentar na diversidade e nas suas possibilidades, proporcionando novas oportunidades de transferência de conhecimento. No ensino, soluções de realidade virtual e aumentada têm vindo a ser utilizadas, explorando diferentes modalidades de interação e envolvimento …
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Intervenções educativas e sociais baseadas em jogos digitais de produção simplificada
… Alicerçados no paradigma de investigação Design-Based Research, mais especificamente no modelo Integrative Learning Design, tentamos criar, implementar, avaliar e refinar artefactos educativos baseados em tecnologia, neste caso uma “Metodologia de Desenvolvimento e Implementação de Jogos Digitais …