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Showing 1 to 12 of 12 for “"Game AI"”.

  1. Developing game AI for the real‐time strategy game StarCraft

    … agents designed to play Real-Time Strategy (RTS) games has been limited compared to the amount of research that has gone into designing agents for playing board games such as chess. This is largely due to the fact that developing an agent for RTS is more complicated. There has been some positive …

    reykjavik Repository record for Developing game AI for the real‐time strategy game StarCraft (opens in a new tab)

  2. Emergent Behaviour in Game AI: A Genetic Programming and CNN-based Approach to Intelligent Agent Design

    … programming is used to evolve an adaptive game AI, also known as an intelligent agent, whose job is to capture up to twenty-five prey agents in a simulated pursuit environment. For a pursuit game, the fitness score tallies each prey the predator captured during a run. The fitness is then …

    brock Repository record for Emergent Behaviour in Game AI: A Genetic Programming and CNN-based Approach to Intelligent Agent Design (opens in a new tab)

  3. Enhancing player experience in computer games: A computational Intelligence approach.

    … with the non-player characters in the game which are in turn controlled by the game artificial intelligence. Research in game AI has traditionally been focused on improving its competency. However, a competent game AI does not directly correlate to the satisfaction and entertainment …

    nus Repository record for Enhancing player experience in computer games: A computational Intelligence approach. (opens in a new tab)

  4. On the definition of non-player character behaviour for real-time simulated virtual environments.

    Computer games with complex virtual worlds, which are populated by artificial characters and creatures, are the most visible application of artificial intelligence techniques. In recent years game development has been fuelled by dramatic advances in computer graphics hardware which have led to a …

    bournemouth Repository record for On the definition of non-player character behaviour for real-time simulated virtual environments. (opens in a new tab)

  5. Application of Retrograde Analysis to Fighting Games

    <p>With the advent of the fighting game AI competition, there has been recent interest in two-player fighting games. Monte-Carlo Tree-Search approaches currently dominate the competition, but it is unclear if this is the best approach for all fighting games. In this thesis we study the design of …

    denver Repository record for Application of Retrograde Analysis to Fighting Games (opens in a new tab)

  6. Interfaces for alternatives, difference visualizations and collaborative authoring of behavior trees

    … framework for exploring and comparing multiple game AI behavior alternatives is presented. A mixed method study revealed participants rated it higher compared to the control framework. Mostly positive feedback was also obtained in a semi-structured interview and a follow-up qualitative …

    uoit Repository record for Interfaces for alternatives, difference visualizations and collaborative authoring of behavior trees (opens in a new tab)

  7. Automatic Game Parameter Tuning using General Video Game Agents

    Automatic Game Design is a subfield of Game Artificial Intelligence that aims to study the usage of AI algorithms for assisting in game design tasks. This dissertation presents a research work in this field, focusing on applying an evolutionary algorithm to video game parameterization. The task we …

    essex Repository record for Automatic Game Parameter Tuning using General Video Game Agents (opens in a new tab)

  8. Optimising Agent Behaviours and Game Parameters to Meet Designer’s Objectives

    The game industry is one of the biggest economic sector in the entertainment business whose product rely heavily on the quality of the interactivity to stay relevant. Non-Player Character (NPC) is the main mechanic used for this purpose and it has to be optimised for its designated behaviour. The …

    essex Repository record for Optimising Agent Behaviours and Game Parameters to Meet Designer’s Objectives (opens in a new tab)

  9. Towards Intelligent Videogame Generation

    … diverse facets of communication and entertainment. However, the creation of high-quality multimedia content often requires specialized expertise and equipment, limiting its widespread accessibility. To address these challenges, deep learning-based methods have emerged as revolutionary tools …

    trento Repository record for Towards Intelligent Videogame Generation (opens in a new tab)

  10. Towards Better Turn-Based Strategy Planning Agents: Turn-Based Evolutionary Tree Search

    While AI agents surpass human performance in classical board games such as Chess, Go, and Shogi, many complex turn-based strategy (TBS) games, particularly those involving multiple actions per player turn, remain challenging due to their enormous branching factors and long planning horizons. Unlike …

    vt Repository record for Towards Better Turn-Based Strategy Planning Agents: Turn-Based Evolutionary Tree Search (opens in a new tab)

  11. Imitation learning through games: theory, implementation and evaluation

    Despite a history of games-based research, academia has generally regarded commercial games as a distraction from the serious business of AI, rather than as an opportunity to leverage this existing domain to the advancement of our knowledge. Similarly, the computer game industry still relies on …

    dcu Repository record for Imitation learning through games: theory, implementation and evaluation (opens in a new tab)

  12. Bootstrapping Massively Multiplayer Online Role Playing Games

    <p>Massively Multiplayer Online Role Playing Games (MMORPGs) are a prominent genre in today's video game industry with the most popular MMORPGs generating billions of dollars in revenue and attracting millions of players. As they have grown, they have become a major target for both technological …

    calpoly Repository record for Bootstrapping Massively Multiplayer Online Role Playing Games (opens in a new tab)