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Showing 1 to 4 of 4 for “"Fantasy games."”.

  1. The Fantasy Focus: A content analysis of sports magazines examining the rise in popularity of fantasy games

    Fantasy sports (FS) have become a mass phenomenon; it has been estimated that close to thirty million people play some form of fantasy sports, creating a multi-billion dollar market whose popularity and visibility have grown exponentially since its inception. This research examined the rise in …

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  2. Meaning and emotion in Squaresoft's Final Fantasy X: Re-theorising realism and identification in video games

    … the relationships between players and videogames, and that a cross·disciplinary approach is needed. It uses Ed Tan's (1997) and Torben Grodal's (1997) analyses of narrative, cognition, and emotion in film as a basis for interrogating existing research on, and providing a working model of, …

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  3. Performing "Camp, Vamp & Femme Fatale": Revisiting, Reinventing & Retelling the Lives of Post-Death, Retro-Gothic Women

    … many of the texts were developed as part of the fantasy role-playing game Vampire: The Masquerade, this chapter also surveys how fantasy role-playing develops unpublished texts that can make fruitful ground for performance studies. The second chapter examines the rehearsal and production process …

    unt Repository record for Performing "Camp, Vamp & Femme Fatale": Revisiting, Reinventing & Retelling the Lives of Post-Death, Retro-Gothic Women (opens in a new tab)