Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 8 of 8 for “"Exergame"”.
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Antenatal exercise using an innovative exergame program
… One such potential innovative approach may be exergames, emerging technologies designed to encourage physical activity in an engaging and entertaining manner, requiring physical activity as part of gameplay. Hence, this thesis aimed to evaluate the feasibility, potential efficacy and …
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Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers
… effective evaluation, these results indicate the exergame shows much promise in providing a highly usable, low cognitive load, socially involved exergame for people with dementia and their caregivers.
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The feasibility and potential effectiveness of a conventional and exergame intervention to alter balance-related outcomes including fall risk: a mixed methods study
Introduction: Fall risk, occurrence and injury is increasing as the world ages, and Africa and other emerging regions will not be spared. Similarly, the rise of noncommunicable diseases, compressed morbidity and lack of physical activity present major challenges. This novel feasibility study …
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The Effects of Playing Exergames on Energy Expenditure
… expenditure and RPE were significant in both exergames interactive game play P=0.044 and P < 0.05, respectively. In addition, heart rate (P=0.001) and performance during exergame play P=0.00015 were of significance in the Xbox Kinect and Wii Fit Plus. In conclusion, we found that individuals …
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Mobile Exergaming Heuristics
… much of the early development work on mobile exergames has been ad-hoc, with little guidance available for designers. This work seeks to identify heuristics catered for mobile exergaming. This thesis presents four mobile exergaming heuristics were identified based on recent literature and on …
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The effects of single bouts of aerobic exercise, videogame play, and exergaming on cognitive control
… play, treadmill-based aerobic exercise, and exergame-based aerobic exercise; the latter two conditions occurring at an intensity of 60% of maximum HR. Task performance indicated decreased reaction time interference following treadmill exercise relative to seated rest and videogame play. …
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Scalable recognition of human activities for pervasive applications in natural environments
… variety of application scenarios (from a social-exergame for children to a long-term data collection of physical activities in free-living settings). Lessons learned from these practical implementations are summarized and discussed.
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COCOON: A MULTIMODAL PLATFORM TO SUPPORT SOCIAL EMOTIONAL LEARNING FOR CHILDREN WITH AUTISM SPECTRUM DISORDER
Presentiamo Cocoon una piattaforma digitale per un nuovo intervento multimodale per i bambini affetti da disturbi dello spettro autistico (ASD). Cocoon supporta un intervento terapeutico per bambini con ASD a supporto dello sviluppo di abilità sociali, in particolare per il riconoscimento e la …