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Showing 1 to 3 of 3 for “"Event-based Systems"”.

  1. Developing a design methodology to represent paradoxes in gameplay systems

    … attribute from the three concepts was extracted, based on their interaction with the game layer and through permutations of the presence and absence of these attributes, a framework composed of four paradoxical and four non-paradoxical principles was devised.<br/><br/>Correspondingly, to verify …

    abertay Repository record for Developing a design methodology to represent paradoxes in gameplay systems (opens in a new tab)

  2. Semantic In-Network Complex Event Processing for an Energy Efficient Wireless Sensor Network

    … nodes within the WSN. We employ a rule engine based on a pattern matching algorithm for filtering events at the sensor node level. The event routing towards the gateway nodes is performed using a context-aware routing scheme that takes both the energy consumption and the heterogeneity of the …

    waikato-masters Repository record for Semantic In-Network Complex Event Processing for an Energy Efficient Wireless Sensor Network (opens in a new tab)

  3. On a Self-Organizing MANET Event Routing Architecture with Causal Dependency Awareness

    … dissemination in large-scale distributed systems. The weak coupling between information producers and consumers in P/S systems is attractive for loosely coupled and dynamic network infrastructures such as ad hoc networks. However, achieving end-to-end timeliness and reliability properties …

    vt Repository record for On a Self-Organizing MANET Event Routing Architecture with Causal Dependency Awareness (opens in a new tab)