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Showing 1 to 5 of 5 for “"Electronic game"”.

  1. Primary children’s attitudes towards electronic games and effect of electronic games on primary children’s mathematics learning

    Electronic game playing is a very popular activity for children today. In the last few years there has been much attention to the potential of using games for learning. Though there have been some negative sides to electronic game playing – such as the claim that game playing is linked to …

    dundee Repository record for Primary children’s attitudes towards electronic games and effect of electronic games on primary children’s mathematics learning (opens in a new tab)

  2. Problem video game playing, self esteem and social skills: an online study

    … investigated relationships between problem video game playing, self-esteem and social skills in an adult sample. Via the internet, 621 (560 male) primarily Australian participants completed three scales: the Rosenberg Self-Esteem Scale, the multidimensional Social Skills Inventory and Problem …

    vu-aus Repository record for Problem video game playing, self esteem and social skills: an online study (opens in a new tab)

  3. Investigating Factors Influencing Game Piracy in the eSports Settings of South Korea

    eSports, an abbreviation of electronic sports, is a virtual leisure activity (KeSPA, 2011). eSports has been developed through online networks and game software development (Jonasson & Thiborg, 2010), and has commanded national attention and popularity in South Korea. Within cyberspace linked over …

    unm Repository record for Investigating Factors Influencing Game Piracy in the eSports Settings of South Korea (opens in a new tab)

  4. Three Essays on Behavioral Economics : Bribery Solicitation, Pity System and Information Avoidance

    … a guaranteed reward mechanism commonly used by electronic game companies to bypass gambling regulations. This paper tests the effect of the pity-system in an online experiment (n = 200) where subjects choose to buy the loot-boxes-like lottery with or without the pity-system. The pity-system only …

    claremont Repository record for Three Essays on Behavioral Economics : Bribery Solicitation, Pity System and Information Avoidance (opens in a new tab)

  5. O jogo digit@l: um estudo de caso com clãs do Funchal e do Faial

    Resumo - O séc. XX trouxe-nos um desenvolvimento tecnológico sem precedentes, especialmente nos meios de comunicação de massa. A Internet e os jogos electrónicos tornaram-se uma parte muito importante na rotina diária quer profissional, quer de lazer de muitos indivíduos Tem assim surgido uma …

    aberta Repository record for O jogo digit@l: um estudo de caso com clãs do Funchal e do Faial (opens in a new tab)