Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 65 for “"Educational games"”.
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A low cost virtual reality interface for educational games
… Reducing the cost per unit is useful for educational contexts as solutions would need to scale to classrooms sizes. The research question for this project is thus, “can a computer vision based virtual reality controller provide comparable immersion to a conventional electronic controller”. …
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Digital Educational Games: Methodologies for Development and Software Quality
… such methodologies named: GAMED (diGital educAtional gaMe dEvelopment methoDology) and IDEALLY (dIgital eDucational gamE softwAre quaLity evaLuation methodologY). GAMED consists of a body of methods, rules, and postulates and is embedded within a digital educational game life cycle. The …
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Implementation of Educational Games-based Instruction for Improving Sight Word Recognition
… effective sight word instruction. The use of games-based instruction for educational purposes in the classroom is an area of interest amongst both educators and researchers. Yet, research concerning rote memorization and games-based methods for sight word instruction is a scantly explored …
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Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics
Educational games have been demonstrated to increase engagement and engagement has been demonstrated to increase achievement. Therefore, the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three …
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Interactive Narrative for Adaptive Educational Games: Architecture and an Application to Character Education
This thesis presents AEINS, Adaptive Educational Interactive Narrative System, that supports teaching ethics for 8-12 year old children. AEINS is designed based on Keller's and Gagné's learning theories. The idea is centered around involving students in moral dilemmas (called teaching moments) …
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Teacher-Centered Design in Educational Games: Iterative Improvements to the Tragedy of the Commons pSim Dashboard
… skills or knowledge compared to single-player educational games. ToC illustrates the challenges of managing shared resources, but its existing teacher dashboard may not be well-suited to support its growing use across various classrooms. Through surveying and interviewing educators along with …
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Making Waves, Mixing Colors, and Using Mirrors: The Self-Regulated Learning Support Features and Procedural Rhetoric of Three Whole-Body Educational Games
… can the procedural rhetoric of three whole-body educational games improve the understanding of self-regulated learning with digital technology?" It explores three whole-body educational games (WBEGs) using a quantitative study, a case study, and analyses of their procedural rhetoric to better …
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Game-Aided Education for Transportation Engineering: Design, Development, and Assessment
… lectures. In this work, we developed five web games targeting the five topics in transportation engineering education to improve students’ understanding of those hard concepts. The games are hosted in a website server. Students can play these games online after register and login. The server …
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Into the weeds: A critical analysis of game mechanics and learning goals in games for learning
… is to expose the range and complexity of how educational games support learning. In a more narrowed scope, the purpose is to develop a method to help identify the qualities of educational video games that support learning. This is accomplished by analyzing the design of the game and the …
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Jogos didáticos no ensino da multiplicação e da divisão de números naturais no sexto ano do ensino fundamental: relato e análise de uma experiência.
… work we intend to propose, through the use of educational games to highlight its importance as a methodology for teaching and learning to present problem situations that can be worked on teaching the content of multiplication and division with integers. The teacher's role is central to this …
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A study into the characteristics of game-based learning software that appeal to 11-14 year old girls
… seen as both a waste of talent and the loss of educational and career opportunities for girls and women. This problem, commonly referred to as the “shrinking pipeline”, acknowledges the progressive reduction in the number of females in computer science education and careers over a period of …
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CandyFactory: Cloud-Based Educational Game for Teaching Fractions
… and connect to the Internet. In terms of educational games, they can be divided into "local educational game" and "web educational game." "Local game" indicates the ones either on tablets, mobile devices or PC, which is an application on the corresponding platform. This kind of game mostly …
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A importância da ludicidade no ensino de ciências.
Fun games are useful tools for teaching and learning processes, as presented as alternatives that help build knowledge by students. The aim of this study was to analyze the results of an educational intervention using the drafting, preparation, implementation and evaluation of seven educational …
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Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game
Digital games have proven to be powerful learning tools, and may hold the key to closing the STEM (Science, Technology, Engineering, and Mathematics) achievement gap in the United States. Multiplayer play in particular can foster peer instruction, mentorship, and other productive learning …
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A Client-Server Architecture for Collection of Game-based Learning Data
… devices has triggered a shift in the delivery of educational content. More lessons in a wide range of subjects are being disseminated by allowing students to access digital materials through mobile devices. One of the key materials is digital-based educational games. These games merge education …
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Jogos digitais da plataforma MEC RED para a alfabetização: uma análise fundamentada na psicogênese da língua escrita
Considering the educational reality of Brazil, whose illiteracy rates remain worrying, and the recognized contributions of digital games to learning, this research aims to answer the following research question: what are the potential contributions and limitations of the digital games available on …
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An Investigation of a Game Generator Tool to Teach Recursion
… learning the topic of recursion. Serious games have shown much promise in education, including in the teaching of programming. However, the adoption rate in mainstream teaching still remains low. One reason given for this is the lack of game authoring tools to support educators with little …
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Digital anthropology and educational eGames: learning through behavioural patterns in digital, game-based contexts
… are focused on the relations between users, eGames and the educational context, and how they interact together, so that both learning and user performance are improved through feedback provision. A key part of this analysis is the identification of behavioural, anthropological patterns, so …
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A interdisciplinaridade e o ensino de Matemática: uma visão teórica e a prática atual.
… is a term that has been broadly used in educational context. The aim of this work is to investigate the interdisciplinarity conceptions that occur in the literature and in the Brazilian official documents and to compare such conceptions to teachers’ understanding of this term. For this, …
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