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Showing 1 to 20 of 28 for “"Educational game"”.

  1. CandyFactory: Cloud-Based Educational Game for Teaching Fractions

    … and connect to the Internet. In terms of educational games, they can be divided into "local educational game" and "web educational game." "Local game" indicates the ones either on tablets, mobile devices or PC, which is an application on the corresponding platform. This kind of game mostly …

    vt Repository record for CandyFactory: Cloud-Based Educational Game for Teaching Fractions (opens in a new tab)

  2. Learning through Games: Essential Features of an Educational Game

    … research questions: (1) Do instructional games augment learning? (2) What is the impact of the challenge and fantasy features in instructional games on learning? For the purpose of this study, a game called "Humatan" was designed to teach human anatomy to high school students based on the …

    syracuse-diss Repository record for Learning through Games: Essential Features of an Educational Game (opens in a new tab)

  3. Play for change : educational game design for grassroots organizing

    This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.

    mit Repository record for Play for change : educational game design for grassroots organizing (opens in a new tab)

  4. Investigating the Diversity of User Experiences in an Educational Game

    The potential of educational videogames to provide immediate feedback on understanding, position children as experts as they experiment in an authentic virtual space, and differentiate learning experiences, is quite substantial. However, as with any instructional design, users’ experiences with …

    iu Repository record for Investigating the Diversity of User Experiences in an Educational Game (opens in a new tab)

  5. Experiment centered design in a massively multiplayer online educational game

    … literate grade and secondary school students, educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Learning assessment techniques coupled with machine learning algorithms can be utilized to …

    mit Repository record for Experiment centered design in a massively multiplayer online educational game (opens in a new tab)

  6. Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs

    … later succeed in learning Calculus. Traditional educational methods such as static graph images and some learning tools usually have some limitations. Teaching students the dynamic changes of quantities within the static picture has serious difficulties. Compared to the learning tools, the …

    vt Repository record for Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs (opens in a new tab)

  7. The effectiveness of an educational game in developing particular professional values, attitudes and acumens

    … to develop and evaluate the effectiveness of a game that aims to further develop these skills. The game was developed and played by twenty third year Bachelor of Accounting students. A convergent mixed-method research design was applied, to obtain students' perspectives on the PVAAs they applied …

    cape-town Repository record for The effectiveness of an educational game in developing particular professional values, attitudes and acumens (opens in a new tab)

  8. An Adaptive Educational Game To Help Students Learn How To Solve Systems Of Linear Equations

    <p>Educational games have been proven to be effective in developing problem solving skills in well-defined domain, such as Math and Physics. In this thesis, an educational game called Matrix was developed to foster problem solving skills in the domain of linear algebra, particularly solving a …

    columbus-state Repository record for An Adaptive Educational Game To Help Students Learn How To Solve Systems Of Linear Equations (opens in a new tab)

  9. Digital Educational Games: Methodologies for Development and Software Quality

    Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such …

    vt Repository record for Digital Educational Games: Methodologies for Development and Software Quality (opens in a new tab)

  10. Run, Llama, Run: an educational coding game for assessing tangible and hybrid interfaces

    … This thesis proposes a new cost-accessible educational game for K-5 students that teaches computational thinking through an educational coding game called Run, Llama, Run. This game has both fully tangible and hybrid digital/tangible versions, which allow us to assess the impact of the …

    uoit Repository record for Run, Llama, Run: an educational coding game for assessing tangible and hybrid interfaces (opens in a new tab)

  11. Quarantine: A Bioethics Game

    Games can be effective tools for teaching and learning. Quarantine is a game designed as a complementary tool for learning and applying bioethical theories, principles, and methods to unique bioethical situations. It creates a format for players to discuss and resolve bioethical issues such as …

    wfu Repository record for Quarantine: A Bioethics Game (opens in a new tab)

  12. Changing the Rules of the Game: Rule-Adjustment Mechanics in Tabletop Games

    In most tabletop games, the rules of the game are typically defined and agreed upon by all players before play begins. However, there are some games which allow players to change the rules of the game during play. Through an exploratory design research methodology, the author defines a …

    mit Repository record for Changing the Rules of the Game: Rule-Adjustment Mechanics in Tabletop Games (opens in a new tab)

  13. Teacher-Centered Design in Educational Games: Iterative Improvements to the Tragedy of the Commons pSim Dashboard

    … skills or knowledge compared to single-player educational games. ToC illustrates the challenges of managing shared resources, but its existing teacher dashboard may not be well-suited to support its growing use across various classrooms. Through surveying and interviewing educators along with …

    mit Repository record for Teacher-Centered Design in Educational Games: Iterative Improvements to the Tragedy of the Commons pSim Dashboard (opens in a new tab)

  14. Cooperative learning in educational gaming

    This thesis analyzes Herbo Hunt, an educational game that aims to teach variables to students. By assigning unknown point values to creatures that must be caught in groups, we subtly encourage students to solve mental equations to achieve their goals. In addition to the formal study, the creation …

    mit Repository record for Cooperative learning in educational gaming (opens in a new tab)

  15. Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics

    Educational games have been demonstrated to increase engagement and engagement has been demonstrated to increase achievement. Therefore, the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three …

    vt Repository record for Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics (opens in a new tab)

  16. Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms

    UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked virtual world, using a browser-enabled computer or handheld device. Weatherlings …

    mit Repository record for Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms (opens in a new tab)

  17. Towards better gameplay in educational computer games: a PhD thesis

    … suggesting that educators should use computer games as part of their teaching. Most of this research suggests why games should be used choosing very specific example games, or making broad sweeping statements about gaming as a whole. But very little of the research explains how these games …

    soton Repository record for Towards better gameplay in educational computer games: a PhD thesis (opens in a new tab)

  18. Digitalized and gamified reading for children through Co-design

    Video games have never been as popular as they are today with children all over the world playing them. In many cases young children spend more time playing video games than they do reading recreationally or working on their homework (Wilson & Casey, 2007). Fast-paced games which utilize an …

    reykjavik Repository record for Digitalized and gamified reading for children through Co-design (opens in a new tab)

  19. Towards motivation modelling within a computer game based learning environment: an empirical study

    … is regarded as key to successful learning by educationalists, b) those building computer-based learning environments are attempting to design in features that will assist in motivating learners while using their systems, c) researchers in the areas of intelligent learning environments (ILEs) …

    glasgow Repository record for Towards motivation modelling within a computer game based learning environment: an empirical study (opens in a new tab)

  20. Learning the Rules of the Game: The Nature of Game and Classroom Supports When Using a Concept-Integrated Digital Physics Game in the Middle School Science Classroom

    Games in science education is emerging as a popular topic of scholarly inquiry. The National Research Council recently published a report detailing a research agenda for games and science education entitled Learning Science Through Computer Games and Simulations (2011). The report recommends moving …

    columbia-diss Repository record for Learning the Rules of the Game: The Nature of Game and Classroom Supports When Using a Concept-Integrated Digital Physics Game in the Middle School Science Classroom (opens in a new tab)

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