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Showing 1 to 5 of 5 for “"EVE Online"”.

  1. Geimskip í höfninni? Um þjóðerni Eve Online

    EVE Online er íslenskur netleikur og helsta framlag Íslands til leikjamenningar á heimsvísu. Þó er spurning að hvaða leyti það er réttlætanlegt eða gagnlegt að tala um EVE Online sem íslenskan leik þegar hugað er að alþjóðlegri stöðu leikjaiðnaðarins og því hvernig leikurinn er hannaður með hann í …

    u-iceland Repository record for Geimskip í höfninni? Um þjóðerni Eve Online (opens in a new tab)

  2. To Play or Not to Play: Non/Participation in Eve Online

    … or non-players are rarely accounted for. Using EVE Online (EVE), a massively multiplayer online game (MMOG) known for its difficult learning curve and homogenous community as a case study, I conducted an investigation of who does/does not play this particular game and their stated reasons for …

    york Repository record for To Play or Not to Play: Non/Participation in Eve Online (opens in a new tab)

  3. Spreadsheets-in-Space: A Quantitative Exploration of Movement, Currency Creation, and Conflict within EVE Online

    <p>EVE Online is a massively-multiplayer online game with complex interactions between players and their unique, virtual environment. These relationships are the ongoing results of a conflict-driven economy, but they vary both in duration and by location. </p> <p>This study attempts to quantify the …

    arkansas Repository record for Spreadsheets-in-Space: A Quantitative Exploration of Movement, Currency Creation, and Conflict within EVE Online (opens in a new tab)

  4. Men who love women : behaviour of men towards women in virtual reality : case of Eve Online

    … The research is conducted within the game of Eve Online. This research is important because of the fast growing use of virtual reality as a form of communication in business. The research builds up on observation, behavioral experiments and interviews along with journal articles, reports from …

    bifrost Repository record for Men who love women : behaviour of men towards women in virtual reality : case of Eve Online (opens in a new tab)

  5. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study

    … human agency in MMOGs (Massively Multiplayer Online Games) is governed and negotiated. In this thesis a theoretical framework incorporating three theoretical perspectives is adopted to cope with the composite virtual, technical, and social 'spaces' of MMOGs. The spaces of the MMOG are situated …

    maynooth Repository record for The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study (opens in a new tab)