Global ETD Search

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Showing 1 to 5 of 5 for “"Duolingo"”.

  1. Duolingo and HelloTalk: analyzing and evaluating language learning applications using SLA theory and user feedback

    … Results showed that users generally rated Duolingo well in most capacities with its strongest factor being vocabulary for specific contexts and scenarios, but that the app was rarely rated as excellent in any category because of oversimplified grammar instruction, poor focus on form in …

    uiuc Repository record for Duolingo and HelloTalk: analyzing and evaluating language learning applications using SLA theory and user feedback (opens in a new tab)

  2. ProgPlay: The Gamification Learning Platform

    … game mechanics inspired by SoloLearn and Duolingo to enhance user engagement and retention. Built using modern technologies including ReactJS for the frontend, Java Spring Boot for the backend, and MySQL for database management, ProgPlay offers structured learning paths for three popular …

    debrecen Repository record for ProgPlay: The Gamification Learning Platform (opens in a new tab)

  3. Gamification in Marketing to Increase Customer Retention

    … By analyzing case studies of Nike SNKRS and Duolingo, this thesis sheds light on best practices, such as the incorporation of gaming mechanics into non-gaming scenarios, adapting to gaming trends, and aligning gamification strategies with company goals. Although both cases demonstrate the …

    mit Repository record for Gamification in Marketing to Increase Customer Retention (opens in a new tab)

  4. Agentic AI systems in professional domains: A probabilistic framework for role suitability and legal accountability

    … Cleveland Clinic, Carnegie Learning, and Duolingo, the thesis demonstrates measurable gains in efficiency, personalization, and compliance. It argues for an augmentation-first strategy, preserving human roles in high-context domains while enabling targeted replacement in low-complexity …

    emich Repository record for Agentic AI systems in professional domains: A probabilistic framework for role suitability and legal accountability (opens in a new tab)

  5. The Impact of Gamification on Second-Language Learning

    … were assigned to the technology-enhanced group (Duolingo® group) or the control group. We started with confirmatory factor analysis to establish homogenous latent variables, and subsequently used structural equation models to evaluate the presence of direct and mediated effects. Results: The …

    claremont Repository record for The Impact of Gamification on Second-Language Learning (opens in a new tab)