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Showing 1 to 8 of 8 for “"Dungeons & Dragons"”.

  1. Liberty, Post-Colonialism, and RuneQuest: the discourse of Imperialism in tabletop RPGs

    … on Tabletop RPGs observes a clear problem with Dungeons & Dragons; that its system, setting, and rules utilize and reinforce colonial frameworks, primarily race and civilization, for the purpose of entertainment and storytelling. Developing fields of scholarship on Tabletop RPGs, however, …

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  2. The Dragon's Eye: A Quest for Tabletop Role-Playing's Visual Culture

    … has always been defined and dominated by <em>Dungeons & Dragons (D&D)</em>, the game that pioneered the industry in the 1970’s. Meanwhile during this time, independent games have consistently innovated new ways of utilizing this highly creative field both in contrast and in concert with …

    wustl Repository record for The Dragon's Eye: A Quest for Tabletop Role-Playing's Visual Culture (opens in a new tab)

  3. An Examination of Gaming Environments in Dungeons and Dragons Groups

    <p>Tabletop Role-Playing Games (TRPG) like <em>Dungeons & Dragons</em> are unique phenomena within the topics of game-based learning and gamification of leadership development.<em> </em>Games in general are used for both game-based learning (learning from playing games) and as sources of …

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  4. Jouer (dans) le texte : des jeux de rôle aux médias interactifs narratifs informatisés

    … recreational role-playing games (e.g.: Advanced Dungeons & Dragons) are seen as precursors to computerized interactive narrative media (i.e. such as computerized text-based adventure games, Muds, CD-Roms, hypertext narratives, etc.). After a review of various conceptions of interactivity, play is …

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  5. Proyecto fotográfico, “Ecos del Pasado”, una transmediación del juego a la realidad icónica

    The project began in 2014 as a campaign for the Dungeons & Dragons (D&D) roleplaying game. The heroes that were created to be part of this campaign of the wellknown role-playing game, which lasted 3 years and inspired a session that seeks to portray them as we imagine them in their reality, …

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  6. Carceral civil society: Citizenship and communities in a U.S. prison

    … and playing games such as fantasy football and Dungeons & Dragons. Political and social citizenship practices were a form of community building which in turn created the space for a new dimension of identity, one that had the potential to transcend race, gang affiliation and other primary …

    uiuc Repository record for Carceral civil society: Citizenship and communities in a U.S. prison (opens in a new tab)

  7. Narrative at Risk: Accident and Teleology in American Culture, 1963-2013

    … condemnation of chance in TSR's roleplaying game Dungeons & Dragons: 1974). I then scrutinize games of chance in three other texts: Michael Cimino's film The Deer Hunter: 1978); Thomas Pynchon's novel Gravity's Rainbow: 1973); and Sam Lipsyte's short story "The Dungeon Master": 2010). These three …

    wustl Repository record for Narrative at Risk: Accident and Teleology in American Culture, 1963-2013 (opens in a new tab)