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Showing 1 to 1 of 1 for “"Digital games and learning"”.

  1. Games and the open world : reading digital games through literary theory

    … perceived as a boundary between the game world and society, which can be either negotiated or even physically imposed. However, the magic circle presents a dualism that might be reductionist of digital games' true potential as a type of new media. The introduction of this dissertation will set …

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