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Showing 1 to 3 of 3 for “"Digital game design"”.

  1. Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system

    With traditional game prototyping activities, physical and digital game prototyping tasks are commonly separate, often requiring iteration between the two and different personnel to complete physical and digital tasks. In this thesis, we present PlayTIME: a Tangible Interactive Media Environment …

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  2. FARMING AND FIGHTING AS PRACTICE AND PEDAGOGY: A PROCEDURAL FIELD ANALYSIS OF DIGITAL GAMES

    Video games are currently one of the leading entertainment mediums across the globe, with games like Call of Duty: Black Ops (Activision) selling 4.3 million dollars in the first week of sales and adding to the parent company Activision Blizzard's 2011 revenue of 4.9 billion dollars. In 2011 the …

    unm Repository record for FARMING AND FIGHTING AS PRACTICE AND PEDAGOGY: A PROCEDURAL FIELD ANALYSIS OF DIGITAL GAMES (opens in a new tab)

  3. “How do natural childhood fears affect the overall experience of video gaming?”

    … adult players. This study explores how horror game design draws from childhood fears, a gap in current research. It examines how childhood fears influence horror game experiences, players' relation to darkness, and parental influence on fear processing. Preliminary research identified effective …

    bradford Repository record for “How do natural childhood fears affect the overall experience of video gaming?” (opens in a new tab)