Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 12 of 12 for “"Digital Media Design"”.

  1. From Visual Poetry to Digital Art: Image-Sound-Text, Convergent Media, and the development of New Media Languages

    … with the emergence of new technologies. With the digital medium, the main elements of visual and sound poetry: image, sound and text, can now be incorporated into the same piece of work. The aim of this study is to explore new digital communicative systems that interweave visual, oral and semantic …

    arts-london Repository record for From Visual Poetry to Digital Art: Image-Sound-Text, Convergent Media, and the development of New Media Languages (opens in a new tab)

  2. Representing Experiences of Digital Systems: The Design and Use of Externalising Models

    … that explores how people’s experiences of digital systems can be made physically and visually apparent using models and activities I have designed. The theoretical context for this PhD centres on internal and external models of people’s experiences with digital systems. This is an AHRC …

    arts-london Repository record for Representing Experiences of Digital Systems: The Design and Use of Externalising Models (opens in a new tab)

  3. Playculture: developing a feminist game design

    … 'intervention disruption', and iterative game design are all modes and methodologies I have chosen to apply to the creation of the practical parts of the research. Examples discussed at length in these pages illustrate the tensions between everyday popular culture and interventionist working …

    arts-london Repository record for Playculture: developing a feminist game design (opens in a new tab)

  4. Character Creation and Promotion in Social Media Era China

    … of cartoon characters in China's social media era, focusing on grassroots creators who leverage digital platforms to participate in cultural production. Through a qualitative, case-study approach, the research examines four social media cartoon characters—Aoda Cat, Fan & Bao, Rumi, and …

    arts-london Repository record for Character Creation and Promotion in Social Media Era China (opens in a new tab)

  5. Ambient Poetics and Critical Posthumanism in Expanded Cinema

    … are 'grown' on motion picture film. Moreover, digital images are gathered using a camera extension that allows a point of view beyond the human. Background and foreground are reversed in order to reveal the prominence of natural elements in an urban setting. These images are used in a …

    arts-london Repository record for Ambient Poetics and Critical Posthumanism in Expanded Cinema (opens in a new tab)

  6. The Translocal Event and the Polyrhythmic Diagram

    … for new forms of transversal live and mediated performance practice, informed by theory. It argues that ontologies of emergence in dynamic systems nourish contemporary practice in the digital arts. Feedback in self-organised, recursive systems and organisms elicit change, and change …

    arts-london Repository record for The Translocal Event and the Polyrhythmic Diagram (opens in a new tab)

  7. Identity through Fashion in Virtual Environments

    … with particular application to the visual media and virtual reality. I am using a post-structuralist approach as it has been the most dominant discourse of replacing economic and social (power) relations with codes and the interplay between signifiers and signifieds. This, I find, is the …

    arts-london

  8. X Reality Networked Performance: Message Based Distributed Systems for Controlling and Presenting Multiple Realities

    … including, approaches employed in the design and integration of avionics systems. Specifically, it tests if a systems integration approach to providing a technical platform for X reality networked performances, one that employs strongly‐defined interfaces and communication protocols, …

    arts-london Repository record for X Reality Networked Performance: Message Based Distributed Systems for Controlling and Presenting Multiple Realities (opens in a new tab)

  9. iPad: A Virtual Studio in my Handbag

    … space, through filmmaking, photography, and digital drawing and painting. The practice-based element of this doctorate is interwoven with an investigation of relevant critical theory and is presented as a descriptive analysis of my virtual studio. The research explores the contemporary …

    arts-london Repository record for iPad: A Virtual Studio in my Handbag (opens in a new tab)

  10. New Game Physics - Added Value for Transdisciplinary Teams

    … on game physics, an area of computer game design where physics is applied in interactive computer software. The purpose of the research was a fresh analysis of game physics in order to prove that its current usage is limited and requires advancement. The investigations presented in this …

    plymouth Repository record for New Game Physics - Added Value for Transdisciplinary Teams (opens in a new tab)

  11. European Avant-Garde: Art, Borders and Culture in Relationship to Mainstream Cinema and New Media

    … of contemporary interactions between classic and digital media. It discusses the concept of 'remediation' presented by Bolter and proposes the concept of 'digital ekphrasis,' which is based on Manovich' s analyses of the interactions between classic and digital media. This is a model which, …

    arts-london Repository record for European Avant-Garde: Art, Borders and Culture in Relationship to Mainstream Cinema and New Media (opens in a new tab)

  12. The Rendered Arena: Modalities of Space in Video and Computer Games

    … share the view that issues related to mediated space are among the most significant factors characterising the new medium, as of yet, no coherent conceptual exploration of space and spatial representation in video and computer games has been undertaken. This thesis focuses on the novel …

    arts-london Repository record for The Rendered Arena: Modalities of Space in Video and Computer Games (opens in a new tab)