Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 9 of 9 for “"Design games"”.

  1. Improving the TaleBlazer multiplayer platform

    … augmented reality, location-based, mobile games. Users design games in a web-based editor and then play the games on their mobile device with the TaleBlazer mobile app. The classical version of TaleBlazer is single-player, where each player plays in his or her own individual game world. A …

    mit Repository record for Improving the TaleBlazer multiplayer platform (opens in a new tab)

  2. Redefining South African Government School Typologies to Encourage Lifelong Learning Potential

    … learning potential. Both the research and design process of the dissertation has been directed through the lens of Participatory Action Research (PAR) involving co-design and spatial agency theories. Particular focus within the co-design process was given to the development of design games

    pretoria Repository record for Redefining South African Government School Typologies to Encourage Lifelong Learning Potential (opens in a new tab)

  3. Designing games for chidren's rehabilitation.

    The upsurge of video games applied to various contexts such as health care and education has led to an increased interest in strategies on how to design games that generate real-life outcomes, knowledge or skills useful outside of the game itself. However, the current state of game design research …

    bournemouth Repository record for Designing games for chidren's rehabilitation. (opens in a new tab)

  4. The Renovation of East Campus: Control and Culture

    … means for planning processes and architectural design. The research and analysis center on East Campus, the second oldest dormitory at MIT which opened in 1924. East Campus houses an active student culture based on self-governance, individualism, and privacy, and as the birthplace of hacking it …

    mit Repository record for The Renovation of East Campus: Control and Culture (opens in a new tab)

  5. Exploring Collaborative Agreement in Interactions

    … for effective collaboration. Collaborative games provide platforms for children to practice the skills required for effective collaboration however, in some collaborative games where players are expected to collaborate and learn the skills associated with collaboration, competition still …

    cent-lancashire Repository record for Exploring Collaborative Agreement in Interactions (opens in a new tab)

  6. Into the weeds: A critical analysis of game mechanics and learning goals in games for learning

    … the range and complexity of how educational games support learning. In a more narrowed scope, the purpose is to develop a method to help identify the qualities of educational video games that support learning. This is accomplished by analyzing the design of the game and the relationship …

    washington Repository record for Into the weeds: A critical analysis of game mechanics and learning goals in games for learning (opens in a new tab)

  7. Dynamic sequential decision problems with asymmetric information: some existence results

    … dynamic sequential decision problems -- games and teams -- with asymmetric information. It is divided into two parts and addresses six broad theoretical problems. In the first part of the thesis, the focus is on dynamic games, in which the decision makers do not observe the same set of …

    uiuc Repository record for Dynamic sequential decision problems with asymmetric information: some existence results (opens in a new tab)

  8. Shaping virtual realities: Heuristics and design practices for simulations and games

    Submission published under a 24 month embargo labeled 'Closed Access', the embargo will last until 2025-12-01

    uiuc Repository record for Shaping virtual realities: Heuristics and design practices for simulations and games (opens in a new tab)

  9. Beyond the noise: an exploration of informative sound design in video games

    Informative sounds in video games are those that are played with a functional purpose. These sounds are meant to inform the player of some change in the state of the game, be it in their character’s status or something in the environment around them. This thesis seeks to deepen the understanding of …

    uoit Repository record for Beyond the noise: an exploration of informative sound design in video games (opens in a new tab)