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Showing 1 to 1 of 1 for “"Deathmatch"”.

  1. Modelling Human Behaviour for Believable NPCs

    … emerge when undertaking tasks and actions in a deathmatch scenario. The original contribution of this thesis is centred on the approach of using player-driven data and traditional development techniques to develop NPCs indistinguishable from human players.<br/><br/>NPCs have become an essential …

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