Global ETD Search
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Showing 1 to 8 of 8 for “"DGBL"”.
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Feedback in Digital Game-Based Learning (DGBL): Influencing Students' Self-Efficacy and Motivation
… teaching approach, digital game-based learning (DGBL) has grown in popularity and can positively influence students' motivational perceptions in difficult subjects, such as mathematics. DGBL has the capability to provide immediate feedback to students that can impact their results and experiences …
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Exploring teachers' perceptions of student motivation to learn through digital game-based learning integration in K–5 classrooms : a qualitative descriptive single case study.
… posits that digital game-based learning (DGBL) environments significantly motivate technologically savvy learners (Boeker et al., 2013; Plass et al., 2015; Sung & Hwang, 2013; Wang & Zheng, 2021). Despite the growing popularity of DGBL, teachers' perceptions and beliefs on integrating …
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Learner Perceptions and Cognitive Outcomes of Digital Game-Based Learning in Mathematics
… popularity of digital game-based learning (DGBL), far too little evidence exists concerning its benefits in mathematics. The purpose of this research study was to: (a) determine whether or not DGBL is a viable tool in helping students to improve achievement in middle school mathematics and …
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An adaptive model for digital game based learning
Digital Game-based Learning (DGBL) has the potential to be a more effective means of instruction than traditional methods. However meta-analyses of studies on the effectiveness of DGBL have yielded mixed results. One of the challenges faced in the design and development of effective and motivating …
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An Integrative Review of the Conceptualization and Assessment of the Learner Flow Experience in the Digital Game-Based Learning Environment between 2011 and 2021
… including the digital game-based learning (DGBL) environment. Since 2011, the examination of the LFE and its impact on learning outcomes has expanded to computer science-related disciplines, as well as other research communities. During this expansion, an increase in the number and …
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Impact of digital games on early reading skills in a developing country context
… effectiveness of digital game-based learning (DGBL) in developing reading skills in a multilingual developing country context. Data were gathered through multiple methods in different phases of the research, incorporating pre-post and delayed-post tests, surveys, classroom observations, student …
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Digital Game-Based Learning in K-12 Classrooms: Studying Effectiveness and Influential Factors in Instruction
… status of K-12 digital game-based learning (DGBL) to determine the implications and limitations of these effectiveness claims, as well as problems when conducting this type of research. In addition, this study explored factors and conditions, beyond the digital game, that could have had an …
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Conception d’une grille d’analyse des jeux sérieux pour l’enseignement de la science et de la technologie au secondaire en regard des bonnes pratiques reconnues dans le domaine de l’apprentissage par le jeu vidéo
L’apprentissage par le jeu vidéo ouvre de nouvelles avenues aux pédagogues du secteur secondaire, notamment en ce qui a trait à leur perfectionnement professionnel. Toutefois, l’absence d’un consensus scientifique autour de cette approche pédagogique tout comme la pluralité des discours émanant des …