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Showing 1 to 6 of 6 for “"Critical play"”.

  1. Critical play : alien contact

    … existing perceptions of the SI. I propose "play" as a major direction in revitalizing the aesthetic sensibility of dehumanized citizens who live in the "spectacle", as defined as the Situationists, of capitalist society. I also propose to reinvent humanized daily life based on studying …

    mit Repository record for Critical play : alien contact (opens in a new tab)

  2. Critical play: an action research investigation

    … years, the field of art education has theorized play as a learning mechanism and developed various ways to include games into educational settings. However, the cultural ideologies and practices within gaming cultures have not gone unchallenged, and the classroom application of these practices …

    uiuc Repository record for Critical play: an action research investigation (opens in a new tab)

  3. Post-Truth Gaming: Fictional Pasts and Constitutive Rhetoric in Video Game Nostalgia

    … of texts that engage video game nostalgia critically, such as the book Lucky Wander Boy, the game UFO 50, and Rachel Weil’s FEMICOM project, we can understand ways we might challenge this presupposed identity. In my analysis of UFO 50, I also introduce the concept of ludic nostalgia, which …

    nmu Repository record for Post-Truth Gaming: Fictional Pasts and Constitutive Rhetoric in Video Game Nostalgia (opens in a new tab)

  4. Art of Play in Zones of Conflict - The Case of Israel Palestine

    … divisive political rhetoric, is the stifling of critical engagement. This practice-­ based research project investigates play as a tactic used by artists from within the region to counter this impact by re-­igniting participants’ critical engagement. Framed as ‘critical play’ (Flanagan, 2009) the …

    arts-london Repository record for Art of Play in Zones of Conflict - The Case of Israel Palestine (opens in a new tab)

  5. The playful Karoo: digitizing the South African Anthropocene in video games

    … vision of the Karoo to immerse the player in themes around the Anthropocene. My VR prototype and adaptation of Souvenir is titled, A Kindred Karoo, capturing themes from Donna Haraway’s “Chthulucene” (2016) and her concept of “Making Kin” (2016). The novel follows Souvie, a …

    pretoria Repository record for The playful Karoo: digitizing the South African Anthropocene in video games (opens in a new tab)