Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 17 of 17 for “"Creative Technologies"”.
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Creative Technologies for Behaviour Change
This thesis presents innovative uses of technology to support motivation, using motivational interviewing (MI) and functional imagery training (FIT) scripts developed specifically for remote delivery. MI scripts aimed to develop discrepancy, evoke solutions and promote self-efficacy. FIT scripts …
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A Deweyan Perspective on Knowledge Producing Schools: Re-creative technologies for communities of inquirers
This dissertation is an investigation into Knowledge Producing Schools (KPS). KPS is a socio-cultural change effort that reforms that traditional structures of schooling and the connections between schools and the communities in which schools are embedded. KPS schools attempts, through New …
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Immunology Virtual Reality (VR): Exploring Educational VR Experience Design for Science Learning
… people from different domain areas at VT: Creative Technologies, Education, Biological Sciences, and Computer Sciences. This thesis elaborates on the whole design process of how I created a working prototype of the project demo and shares insights from my design experience.
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An Artist's Translation of Community
… journey in pursuing a Master in Fine Art in the Creative Technologies Program of Virginia Tech. Through this journey, I discovered the frameworks in which I develop my art practice, define community, and develop bodies of work that connect and support that community. By providing examples and …
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Our Third Ear: A Multi-Sensory Experience of Sound
… interdisciplinary research and a broad range of creative technologies resulting in a working system. The multi-sensory experience consists of primarily tactile, but also visual responses triggered by music and executed in conjunction with aural music. Tactile investigation involved varied tactile …
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Family creative learning : designing structures to engage kids and parents as computational creators
… a community-based outreach program called Family Creative Learning, which invites kids, their families, and other families in their community to create and learn together using creative technologies. I use a qualitative approach to document the complex and diverse learning experiences of families. …
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Fine arts alumni reflections on curriculum and coursework in relation to global arts education: a social realist case study
… students for successful integration into creative careers and the globalised arts industry. This research develops a case study by utilising alumni feedback data and curriculum information that is analysed to reflect on the student experiences in relation to the curriculum and coursework …
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Small Tales
<em>Small Tales</em> is a 2D video game with hand drawn and watercolor painted assets that incorporates a series of vignettes centered on the collection of artifacts. Growing up, I experimented with and investigated a wide variety of media, such as Alice and GameMaker but ultimately decided to …
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Behavioural patterns for the analysis of creative behaviour.
… to understand creativity through studying the creative artifact or the creative human himself. These approaches have not lead to any promising results. Instead of focussing on creativity itself, it is more promising to look at the creative process of creators. Through this, it is possible to …
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'ParkinVT', A Concept Mobile Application for Improved Parking at Virginia Tech
Parking continually becomes an issue in the modern society. Not only appears in the large cities like New York or Chicago, on-campus parking also a big problem annoys students in lots of universities. With of smartphone development, many mobile applications are designed for solving the parking …
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bipolar[i].discuss();
… an enigmatic and disruptive illness. Using creative coding to generate a series of abstract systems representing human traits, I explore the common truth that pervades the seemingly randomness of mental illness: we all break the same.
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Desubjectification and Ritual Process
The process of decomposition can be used as a method for disrupting the knowing subject, thus creating space for the awareness of unnoticed ideologies and beliefs. The body of work presented in this thesis intends to point towards, symbolically represent, and alchemically initiate a process of …
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Visual Imprints: Understanding Location Data Through Information Architecture
Wearable technologies are creating new ways for people to discover and record personal data. While these devices are raising awareness about biometric information, there is a larger quantified self movement encompassing any type of personal data collected by any means and recorded and shared in a …
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Making Space for Daydreams
I describe and reflect on the creation of my exhibition Making Space for Daydreams, containing two large sculptures and a collection of conversational audio recordings. The sculptural artworks utilize interdisciplinary techniques and both digital fabrication and handcrafted approaches, including: …
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Stories of the Wind
… leveraged by technology. Different materials and technologies coexist as pieces of an audiovisual performance, with images, sound objects and interactive works. The production of this work was informed by artistic-scholarship, which involved the combination of aesthetic education and aesthetic …