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Showing 1 to 2 of 2 for “"Computer playfulness"”.

  1. Testing the Technology Acceptance Model 3 (TAM 3) with the Inclusion of Change Fatigue and Overload, in the Context of Faculty from Seventh-day Adventist Universities: A Revised Model

    … factors including Subjective Norm, Image, Computer Self-Efficacy, Computer Anxiety, Computer Playfulness, Perceived Enjoyment, Objective Usability, and Experience did not significantly impact the present model. The consistent dynamic on all of these variables is that with greater fluency, …

    andrews-thes Repository record for Testing the Technology Acceptance Model 3 (TAM 3) with the Inclusion of Change Fatigue and Overload, in the Context of Faculty from Seventh-day Adventist Universities: A Revised Model (opens in a new tab)

  2. Altering user perceptions of applications: How system design can impact playfulness and anxiety

    The prevalence of computer-based technologies makes it more difficult for users to find and learn how to use new systems. In addition, the overwhelming amount of information may cause users to have a higher level of anxiety. Users have to spend more time comparing technologies, learning them, and …

    uiuc Repository record for Altering user perceptions of applications: How system design can impact playfulness and anxiety (opens in a new tab)