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Showing 1 to 16 of 16 for “"Computer generated imagery"”.

  1. Behind the curtain: composing acousmatic sounds and 3D CGI

    … acousmatic sounds with three-dimensional computer-generated imagery (3D CGI) so as to achieve balance between the two materials. Balance between sounds and images is a recurrent issue in audiovisual composition. This portfolio of works tackles this issue taking into consideration the …

    de-montfort Repository record for Behind the curtain: composing acousmatic sounds and 3D CGI (opens in a new tab)

  2. Integral Perception in Augmented Reality

    … implications of combining integrally designed computer-generated imagery with real world scenes. Three experiments were conducted to test the theoretical and practical consequences of integral perception in augmented reality. The first experiment was a psychophysical study that had participants …

    vt Repository record for Integral Perception in Augmented Reality (opens in a new tab)

  3. The Comic Artist’s Tools Suite: Centralized and Intuitive Non-Photorealistic Computer Graphics Renderings

    As advancements are made in Computer Generated Imagery (CGI) software and Non-Photorealistic Rendering (NPR) techniques, modern comic artists have reaped the benefits of technology-aided workflows by creating 3D CGI environments for their comic backgrounds. However, while several NPR techniques …

    mit Repository record for The Comic Artist’s Tools Suite: Centralized and Intuitive Non-Photorealistic Computer Graphics Renderings (opens in a new tab)

  4. Imaginative procedural modeling : automated 3D generation and rendering of stylized building designs

    … entertainment industry relies fairly heavily on computer-generated imagery to depict built environments in current films, video games, and other forms of simulated reality. These often involve highly complex geometries that take a long time to hand-model and are too difficult or costly for many …

    mit Repository record for Imaginative procedural modeling : automated 3D generation and rendering of stylized building designs (opens in a new tab)

  5. Boundless Fluids Using the Lattice-Boltzmann Method

    Computer-generated imagery is ubiquitous in today's society, appearing in advertisements, video games, and computer-animated movies among other places. Much of this imagery needs to be as realistic as possible, and animators have turned to techniques such as fluid simulation to create scenes …

    calpoly Repository record for Boundless Fluids Using the Lattice-Boltzmann Method (opens in a new tab)

  6. 3-D facial expression representation using statistical shape models

    … a wide spectrum of applications including human-computer interfaces, video conferencing, augmented reality and human activity monitoring to mention a few. Facial expression representation is an essential part in the automatic recognition of facial expressions. It is concerned with finding …

    cent-lancashire Repository record for 3-D facial expression representation using statistical shape models (opens in a new tab)

  7. Developing a Framework for Stigmergic Human Collaboration with Technology Tools: Cases in Emergency Response

    … data using interactive maps, animations, and computer generated imagery derived from sophisticated global remote sensing systems. Digital workspaces bring these technologies together and contribute to meeting ad hoc and formal emergency response challenges through their affordances of …

    syracuse-diss Repository record for Developing a Framework for Stigmergic Human Collaboration with Technology Tools: Cases in Emergency Response (opens in a new tab)

  8. Visualise: an exploration of an artist's approach to 3-D computer visualisation in clinical radiology

    … is a practice-led enquiry into the value of 3-D Computer Generated Imagery (CGI) in the visualisation and animation of clinical radiological scan data. The aim of this work is to develop an alternative pathway to visualising clinical data that augments and challenges the existing medical imaging …

    dundee Repository record for Visualise: an exploration of an artist's approach to 3-D computer visualisation in clinical radiology (opens in a new tab)

  9. (Un)real (un)realities : exploring the confusion of reality and unreality through cinema

    … the current cinematic evolution, based on computer generated imagery, and how their subjectivity influences and impacts upon knowledge, ideology, culture and society as a whole. The creation of (un)realities in fictional spaces is most apparent in such concurrent places as the Internet, …

    southwales Repository record for (Un)real (un)realities : exploring the confusion of reality and unreality through cinema (opens in a new tab)

  10. The Ashes and the Portal: An immersive stereoscopic experience on Cyclorama

    the Ashes and the Portal is an immersive stereoscopic animated short capturing the burned library after a fire disaster at Mzuzu University, Malawi, Africa, and it also witnesses the new design of the library from Virginia Tech architecture students. This animated short recreates the burned library …

    vt Repository record for The Ashes and the Portal: An immersive stereoscopic experience on Cyclorama (opens in a new tab)

  11. Faster data structures and graphics hardware techniques for high performance rendering

    Computer generated imagery is used in a wide range of disciplines, each with different requirements. As an example, real-time applications such as computer games have completely different restrictions and demands than offline rendering of feature films. A game has to render quickly using only …

    lund Repository record for Faster data structures and graphics hardware techniques for high performance rendering (opens in a new tab)

  12. Realizing animals at the BBC : new media technology and wildlife documentary

    … digitization, understood narrowly in terms of computer-generated imagery (CGI), is inherently destructive in its effects, severing photography and documentary's claim to the real. Instead, the effects of CGI are re-conceptualised both against the background of the histo1y of photography's …

    cambridge

  13. A Computer-Generated Model of the Construction of the Roman Colosseum

    … monument presents a variety of challenges. Computer-generated imagery, or CGI, has long been used to recreate ancient structures based on literature and archaeological evidence. Most of the simulations that are generated, however, focus primarily on the appearance of the structures upon …

    ohiolink Repository record for A Computer-Generated Model of the Construction of the Roman Colosseum (opens in a new tab)

  14. Porból lettünk, pixellé leszünk – A marketingcélú antropomorf virtuális karakterekről alkotott nézői attitűdök vizsgálata [védés előtt]

    … nem létező személyek, hanem CGI-technológiával (computer-generated imagery, például Abbott, 2006; Ahn et al., 2022; Cho, 2023), azaz számítógépes grafikával létrehozott antropomorf, emberszerű virtuális karakterek. Egy átlagos, komolyabb vizuális tapasztalattal nem rendelkező néző számára a …

    corvinus Repository record for Porból lettünk, pixellé leszünk – A marketingcélú antropomorf virtuális karakterekről alkotott nézői attitűdök vizsgálata [védés előtt] (opens in a new tab)

  15. The Quest for Life and Intelligence in Digital Puppets.

    … improvisations using three-dimensional computer graphics will encounter the following difficulty: the animation process lacks the functionality required for spontaneous, serendipitous, real-time interaction. While human motion capture makes such real-time interaction and the …

    bournemouth Repository record for The Quest for Life and Intelligence in Digital Puppets. (opens in a new tab)