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Showing 1 to 6 of 6 for “"Computer culture"”.

  1. Computer Literacy Development in Early Childhood

    … explored how young children learn to use computers at home and school. A qualitative case study was conducted in one family and one kindergarten classroom. Participant observation and video recording was used to collect data. The findings indicate that (a) children using computers show …

    uiuc Repository record for Computer Literacy Development in Early Childhood (opens in a new tab)

  2. Third Space: Sharing a computer in a first-grade classroom

    … spontaneous group game-plaving at a classroom computer, which is often misjudged as chaos, a waste ot time or a system design problem. A school year-long ethnographic study was conducted in a first-grade classroom at a public school located in a Midwest town. The data sources included videos, …

    uiuc Repository record for Third Space: Sharing a computer in a first-grade classroom (opens in a new tab)

  3. New consumption identities in virtual worlds. The case of Second Life.

    … world around us. Consequently, the advent of the computer culture incites a radical rethinking of who we are and the nature of being human, which clearly illustrates the postmodern age. As a result, over the past decades consumer research has moved away from simply viewing consumers as information …

    bradford Repository record for New consumption identities in virtual worlds. The case of Second Life. (opens in a new tab)

  4. New consumption identities in virtual worlds. The case of Second Life.

    … world around us. Consequently, the advent of the computer culture incites a radical rethinking of who we are and the nature of being human, which clearly illustrates the postmodern age. As a result, over the past decades consumer research has moved away from simply viewing consumers as information …

    bradford Repository record for New consumption identities in virtual worlds. The case of Second Life. (opens in a new tab)

  5. The sociocultural context of the video game experience

    … game is both a manifestation of the growing ""computer culture"" as well as an important source of socialization into modern computer technology. The video game is interpreted as a new genre of game which represents a significant cultural form that has been transformed within the context of the …

    uiuc Repository record for The sociocultural context of the video game experience (opens in a new tab)

  6. Multimedia Content-Based Indexing and Recognition in Digital Libraries

    … of digital media is more prevalent in today’s computer culture than ever before. The advent of low cost storage has created a seemingly infinite amount of metadata on the internet, as well as on local machines throughout the world. It is more important than ever to have the capability of …

    cuny Repository record for Multimedia Content-Based Indexing and Recognition in Digital Libraries (opens in a new tab)