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Showing 1 to 7 of 7 for “"Cloud gaming"”.

  1. Measurement and Enhancement of Cloud-based Online Gaming Systems

    Cloud gaming refers to the technologies that offload parts of game software from traditional game consoles to powerful and elastic cloud infrastructure. This design effectively shifts the game system requirements as well as the necessary computational workload to remote cloud platforms and thus has …

    umn Repository record for Measurement and Enhancement of Cloud-based Online Gaming Systems (opens in a new tab)

  2. “One Place for All the Ways We Play”: The Corporate Sociotechnical Imaginary of Cloud Game Streaming

    Labeled ‘the future of gaming’ by platform owners and members of the enthusiast press, cloud game streaming is an emerging technology that is drawing investment from companies such as Google, Amazon, and Microsoft. While cloud gaming would benefit these companies by giving them more control over …

    calgary Repository record for “One Place for All the Ways We Play”: The Corporate Sociotechnical Imaginary of Cloud Game Streaming (opens in a new tab)

  3. Investigating Security Threats of Resource Mismanagement in Networked Systems

    … on the account management policies of various cloud email providers, highlighting the feasibility of acquiring previously used email accounts. To gain insight into email reuse in the wild, we examine commonly employed naming conventions that contribute to a significant number of potential email …

    vt Repository record for Investigating Security Threats of Resource Mismanagement in Networked Systems (opens in a new tab)

  4. Mitigating Compute Congestion for Low Latency Datacenter RPCs

    … inference, high-frequency algorithm trading, cloud gaming, and interactive AR/VR applications impose stringent latency requirements. These applications heavily rely on low-latency RPCs as an essential building block, often executed in mere microseconds through parallel computations and …

    mit Repository record for Mitigating Compute Congestion for Low Latency Datacenter RPCs (opens in a new tab)

  5. Applied AI for QoE-Aware Video Service and Network Management

    … QoE-aware VSM systems: server selection in the cloud gaming and fault diagnosis system in the video networks, where we apply artificial intelligence (AI) to address the challenges in these systems. Cloud gaming (CG) is a high-performance and cost-effective cloud-based video game system, a …

    ottawa-retro Repository record for Applied AI for QoE-Aware Video Service and Network Management (opens in a new tab)

  6. A high performance vector rendering pipeline

    … are resolution independent. We have designed a cloud pipeline for streaming vector images. That is, we present system design and optimizations for streaming vector images across interconnection networks, which reduces the bandwidth required for transporting real time 3D content from server to …

    uiuc Repository record for A high performance vector rendering pipeline (opens in a new tab)