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Showing 1 to 2 of 2 for “"ClassDojo"”.

  1. The Effects of Gamification in Conjunction with The Good Behavior Game and ClassDojo

    … classrooms and help increase desired behaviors. ClassDojo is also a token economy that is rising in popularity because of its capabilities and ease of use. Finally, gamification is entering into many aspects of both teacher and student lifestyles. The implementation of the Good Behavior Game …

    nmu Repository record for The Effects of Gamification in Conjunction with The Good Behavior Game and ClassDojo (opens in a new tab)

  2. Promoting motivational needs to improve academic engagement in the primary classroom: using homework completion rates to measure the efficacy of classroom behaviour management strategies

    … instrument. The project focuses on the impact of ClassDojo, a popular internet-based program, as a classroom behaviour management tool that incorporates homework completion as an important requirement of the pupils’ practice. The system’s efficacy is compared in two ways. The study was done over …

    lancaster Repository record for Promoting motivational needs to improve academic engagement in the primary classroom: using homework completion rates to measure the efficacy of classroom behaviour management strategies (opens in a new tab)