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Showing 1 to 1 of 1 for “"Cinematic virtual reality (CVR)"”.
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An exploratory case study on the pedagogical possibilities of educational cinematic virtual reality in high school English classes.
… Thee? (Gardner, 2021), an immersive educational cinematic virtual reality (edcuCVR) experience created by the researcher. The application of cinematic virtual reality to secondary literature curriculum had not occurred before this study; therefore, in order to create a wholistic perspective on …