Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 3 of 3 for “"Casual gamers"”.
-
Factoring in gamer identity : the application of social identity theory and flow to understanding video game violence effects
… games between three gamer types: non-gamer, casual gamer, and core gamer. A careful review of previous literature was conducted to explore research involving violent video games, various effects caused by video game play, and how video game research has been utilized in conjunction with …
-
Understanding Online Trolling Exposure's Impact on Purchase Intention: The Case of the Xbox Tax
… subscription-based access. Gamer identity level (casual versus non-casual) and platform affiliation (Xbox versus PlayStation) are examined as potential moderating factors. Results indicate that Online Trolling Exposure (OTE) significantly reduces purchase intention across platforms. At the same …
-
Exploring Player Frustration: A Comparative Study of One vs. Multi-Level Difficulty in Video Games and the Short-Term Impact on Players
With the rise in popularity of challenging video games such as Elden Ring, belonging to the Souls genre known for its high difficulty level, the question arises regarding the immediate consequences players experience after frustrating encounters. Specifically, this study investigates the short-term …