Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 20 of 23 for “"Card game"”.
-
Minionate : The collectible card game
Video game players experience opposing motivations to cooperate and compete in multiplayer games. The most pervasive multiplayer games today-massively multiplayer role playing and team-based competitive games-rely on a common compromise: they stratify players by their skill and in-game resources. …
-
Using Blockchain for Digital Card Game
<p>In recent years, the popularity of both online card games and blockchain technology have grown exponentially. While combining these two does not immediately seem like an obvious idea, they in fact complement each other nicely. Blockchain allows for players to actually own their cards, in a way …
-
Part I: Synthesis of functionalized bile acids towards the construction of steroidal macrocycles. Part II: Evaluation and expansion of a modular card game for teaching organic chemistry
… HR-MS, and MALDI-TOF spectroscopy. In part II a game to teach organic chemistry, ChemKarta was evaluated as a teaching tool. Analysis of an undergraduate class’s impressions of the game showed that Chemkarta was an easy to learn and enjoyable game, but the amount of information in the game could …
-
Quantum blackjack : quantum strategies and advantages in games with limited classical communication
… strategies afford in communication-limited games. Inspired by the card game blackjack, we particularly focus on cooperative, two-party sequential games in which a single classical bit of communication is allowed from the first-mover to the late-mover. Within this setting, optimal usage of …
-
Home Tech Care: Intergenerational Tech Support
… in two ways: 1) a formalized educational card game and 2) older adult-led daily use tech support. With this infrastructure in place, this thesis seeks to answer three RQs: 1) How can Home Tech Care practices foster intergenerational allophilia as measured by the Wagner et al. model?; 2) …
-
Expectations across entertainment media
… in further detail through the collectible card game Magic: the Gathering, and the complexity of the interactions between different types of expectations are demonstrated via a study of the superhero comics serials 52 and Civil War.
-
Fifth Aeon – A.I Competition and Balancer
<p>Collectible Card Games (CCG) are one of the most popular types of games in both digital and physical space. Despite their popularity, there is a great deal of room for exploration into the application of artificial intelligence in order to enhance CCG gameplay and development. This paper …
-
Level Down: Using Games as a Teaching Tool for Low-Level Computer Science
Game-based learning has had promising results for a variety of different topics; however, for computer science education in particular, its applications have mostly focused on high-level concepts such as program flow and the control structures that modify it. Considering that students are known to …
-
Committee of N : playful design in teacher education
Committee of N is a collaborative card game where players deepen their learning about educational policy and the history of education in the U.S. by creating new kinds of schools based on design constraints implemented through random card draws. In the core game play, players are randomly assigned …
-
Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android
Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component and a Game Server running on Google App Engine. The client-side-component …
-
Behavioral and Psychophysiological Effects of Near-Miss Outcomes in a Game of War
… and P300 event related potentials (ERPs) in a game of war card game. FRN is a negative fronto-central ERP component occurring 200 and 300 ms post-feedback, and P300 is positive centro-parietal ERP component occurring 300 to 600 ms post-feedback. The results of this study revealed decreased …
-
Using genetic programming to learn predictive models from spatio-temporal data
… Networks and C4.5, on learning the rules of card games, and predicting a person’s course through a network of CCTV cameras. This thesis also describes the incorporation of qualitative temporal relations within these methods. Allen’s intervals [1], plus a set of four novel temporal state …
-
Primary children’s attitudes towards electronic games and effect of electronic games on primary children’s mathematics learning
Electronic game playing is a very popular activity for children today. In the last few years there has been much attention to the potential of using games for learning. Though there have been some negative sides to electronic game playing – such as the claim that game playing is linked to …
-
Go Wish- Pediatrics : Pilot Study of a Conversation Tool in Pediatric Palliative Care
… team. The utilization of the <em>Go Wish</em> card game also revealed that parents involved with palliative care for their child have very different priorities. The use of the <em>Go Wish- Pediatrics</em> intervention helps individualize communication to the priorities and needs of families.</p>
-
Towards the Development and Understanding of Collaborative Mixed-Reality Learning Spaces
… collaborative learning scenarios, applying a card game activity (Uno) as a learning task. By comparing the real collaborative learning activities with the two-dimensional web-based activity, we found that novices had slightly better learning performance than the individuals using the web-based …
-
To attract or to oscillate: Validating dynamics with behavior
… a novel modular arithmetic task inspired by the card game SET. The attractive mechanism computes modular arithmetic through traversing a lattice of fixed-point attractors. The oscillatory mechanism computes modular arithmetic through phase-shifts on a limit cycle. The existence of these two …
-
Beyond-the-Ice: Designing Games for Facilitating Deeper Conversations
… across disciplines have suggested using games to facilitate stronger social connection, since the structures within games can expose players to alternate social norms and encourage risk-taking. However, few have designed games that specifically foster more intimate forms of dialogue or …
-
The Computational Complexity of Some Games and Puzzles With Theoretical Applications
… properties of one- and two-player </p> <p>games people enjoy playing, such as Sudoku or Chess. Questions asked about puzzles </p> <p>and games in this context are of the following type: can we design efficient computer </p> <p>programs that play optimally given any opponent (for a …
-
HOW COMMUNICATION AND CONFIRMATORY STRATEGIES AFFECT THE SEARCH FOR TRUTH
… to the task, which was based on New Eleusis, a card-game designed to model the "search for truth." Each group had to solve the same four increasingly difficult Eleusis problems.</p><p>The overall design was a 2 (interacting vs. noninteracting) x 2 (disconfirmatory vs. confirmatory) x 4 (the …
Page 1 of 2